View Return of the Obra Dinn game details

GAMES LIKE

What makes Return of the Obra Dinn distinctive?

Start with its Game DNA: Discovery-led / Experimental / Strategic planning experience; Thoughtful / Mysterious mood; Puzzle / Exploration gameplay; Puzzle genre; Interconnected structure. These recorded characteristics shape the comparisons below.

Its experience centers on progressing through curiosity and finding new knowledge or spaces; engaging with unconventional forms of play or narrative presentation; weighing resources and planning consequential decisions. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

Return of the Obra Dinn — GAME DNA

View complete Game DNA
experience
Discovery-led · Experimental · Strategic planning
mood
Thoughtful · Mysterious
genre
Puzzle
gameplay
Puzzle · Exploration
structure
Interconnected
pacing
Slow
perspective
First-person
difficulty
Medium
era
2010s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2007

Portal

72% SIMILAR

STRONG MATCH

Experimental · Discovery-led · Mysterious · Thoughtful · Puzzle

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces); Mysterious / Thoughtful mood; Puzzle genre.

Similarity breakdown
  • experience: Discovery-led · Experimental64% distinctive overlap · 54.5 / 85.6 points
  • mood: Mysterious · Thoughtful100% distinctive overlap · 52.4 / 52.4 points
  • genre: Puzzle100% distinctive overlap · 40.1 / 40.1 points
  • gameplay: Exploration · Puzzle100% distinctive overlap · 19.8 / 19.8 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 85/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2011

Portal 2

61% SIMILAR

GOOD MATCH

Mysterious · Thoughtful · Puzzle · Discovery-led

WHY IT'S SIMILAR

Both games share Mysterious / Thoughtful mood; Puzzle genre; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led23% distinctive overlap · 17.8 / 75.8 points
  • mood: Mysterious · Thoughtful100% distinctive overlap · 52.4 / 52.4 points
  • genre: Puzzle100% distinctive overlap · 40.1 / 40.1 points
  • gameplay: Exploration · Puzzle100% distinctive overlap · 19.8 / 19.8 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

SURPRISE ME

No relevant surprise clears the shared distinctive DNA requirement yet.

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2019

Outer Wilds

37% SIMILAR

PARTIAL MATCH

Experimental · Discovery-led · Mysterious

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces); Mysterious mood.

Similarity breakdown
  • experience: Discovery-led · Experimental46% distinctive overlap · 40.7 / 88.3 points
  • mood: Mysterious30% distinctive overlap · 19.2 / 62.9 points
  • genre: No shared values0% distinctive overlap · 0.0 / 38.0 points
  • gameplay: Exploration · Puzzle53% distinctive overlap · 11.8 / 22.3 points
  • structure: No shared values0% distinctive overlap · 0.0 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2002

Metroid Prime

33% SIMILAR

LIMITED MATCH

Mysterious · Discovery-led

WHY IT'S SIMILAR

Both games share Mysterious mood; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led22% distinctive overlap · 17.8 / 80.0 points
  • mood: Mysterious31% distinctive overlap · 19.3 / 61.9 points
  • genre: No shared values0% distinctive overlap · 0.0 / 36.7 points
  • gameplay: Exploration13% distinctive overlap · 3.0 / 22.1 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2002

Arx Fatalis

33% SIMILAR

LIMITED MATCH

Mysterious · Discovery-led

WHY IT'S SIMILAR

Both games share Mysterious mood; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led15% distinctive overlap · 12.3 / 82.7 points
  • mood: Mysterious36% distinctive overlap · 19.9 / 55.9 points
  • genre: No shared values0% distinctive overlap · 0.0 / 33.7 points
  • gameplay: Exploration13% distinctive overlap · 2.9 / 23.3 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

1998

Shadow Tower

30% SIMILAR

LIMITED MATCH

Strategic planning · Discovery-led

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions) and Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led · Strategic planning43% distinctive overlap · 34.9 / 81.6 points
  • mood: No shared values0% distinctive overlap · 0.0 / 68.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 41.9 points
  • gameplay: Exploration8% distinctive overlap · 2.2 / 27.4 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 5.9 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

1999

Dino Crisis

29% SIMILAR

LIMITED MATCH

Strategic planning

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions).

Similarity breakdown
  • experience: Strategic planning29% distinctive overlap · 24.4 / 85.3 points
  • mood: No shared values0% distinctive overlap · 0.0 / 55.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 33.8 points
  • gameplay: Exploration · Puzzle54% distinctive overlap · 11.9 / 22.2 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

1999

System Shock 2

29% SIMILAR

LIMITED MATCH

Strategic planning · Mysterious

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions); Mysterious mood.

Similarity breakdown
  • experience: Strategic planning19% distinctive overlap · 16.3 / 85.2 points
  • mood: Mysterious19% distinctive overlap · 13.3 / 69.5 points
  • genre: No shared values0% distinctive overlap · 0.0 / 33.6 points
  • gameplay: Exploration10% distinctive overlap · 2.3 / 23.8 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

1996

Resident Evil

29% SIMILAR

LIMITED MATCH

Strategic planning

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions).

Similarity breakdown
  • experience: Strategic planning29% distinctive overlap · 24.4 / 85.3 points
  • mood: No shared values0% distinctive overlap · 0.0 / 55.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 33.8 points
  • gameplay: Exploration · Puzzle54% distinctive overlap · 11.9 / 22.2 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 11.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

1998

Resident Evil 2

28% SIMILAR

LIMITED MATCH

Strategic planning

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions).

Similarity breakdown
  • experience: Strategic planning29% distinctive overlap · 24.4 / 85.3 points
  • mood: No shared values0% distinctive overlap · 0.0 / 58.7 points
  • genre: No shared values0% distinctive overlap · 0.0 / 33.0 points
  • gameplay: Exploration · Puzzle35% distinctive overlap · 8.4 / 23.9 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 11.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2017

Hollow Knight

27% SIMILAR

LIMITED MATCH

Mysterious · Discovery-led

WHY IT'S SIMILAR

Both games share Mysterious mood; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led21% distinctive overlap · 17.8 / 83.7 points
  • mood: Mysterious31% distinctive overlap · 19.3 / 61.9 points
  • genre: No shared values0% distinctive overlap · 0.0 / 36.7 points
  • gameplay: Exploration13% distinctive overlap · 3.0 / 22.1 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 11.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points