View Shadow Tower game details

GAMES LIKE

What makes Shadow Tower distinctive?

Start with its Game DNA: Survival tension / Discovery-led / Role immersion / Strategic planning experience; Oppressive / Dark / Claustrophobic mood; Exploration / Combat / Dungeon Crawling / Resource Management gameplay; Action RPG / Dungeon Crawler genre; Interconnected structure. These recorded characteristics shape the comparisons below.

Its experience centers on sustaining vulnerability and managing threats or scarcity; progressing through curiosity and finding new knowledge or spaces; inhabiting and developing a character within a world; weighing resources and planning consequential decisions. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

Shadow Tower — GAME DNA

View complete Game DNA
experience
Survival tension · Discovery-led · Role immersion · Strategic planning
mood
Oppressive · Dark · Claustrophobic
genre
Action RPG · Dungeon Crawler
gameplay
Exploration · Combat · Dungeon Crawling · Resource Management
structure
Interconnected
pacing
Slow
perspective
First-person
difficulty
Very Hard
era
1990s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1999

System Shock 2

45% SIMILAR

PARTIAL MATCH

Strategic planning · Survival tension · Claustrophobic

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions) and Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Claustrophobic mood.

Similarity breakdown
  • experience: Role immersion · Strategic planning · Survival tension56% distinctive overlap · 44.7 / 79.3 points
  • mood: Claustrophobic22% distinctive overlap · 18.9 / 86.0 points
  • genre: No shared values0% distinctive overlap · 0.0 / 35.5 points
  • gameplay: Combat · Exploration · Resource Management52% distinctive overlap · 16.4 / 31.5 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 6.8 points
  • era: 1990s100% distinctive overlap · 4.4 / 4.4 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 99/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2000

Vagrant Story

37% SIMILAR

PARTIAL MATCH

Strategic planning · Role immersion · Action RPG · Dark

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions) and Role immersion experiences (inhabiting and developing a character within a world); Action RPG genre; Dark mood.

Similarity breakdown
  • experience: Role immersion · Strategic planning36% distinctive overlap · 26.7 / 75.0 points
  • mood: Dark13% distinctive overlap · 10.3 / 79.6 points
  • genre: Action RPG36% distinctive overlap · 13.0 / 36.3 points
  • gameplay: Combat · Dungeon Crawling · Exploration56% distinctive overlap · 18.0 / 32.2 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 6.8 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

SURPRISE ME

A different series and a less-obvious direction, connected by distinctive Strategic planning / Dark DNA. Explore a contrast to the closest recommendation.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1999

Dino Crisis

36% SIMILAR

PARTIAL MATCH

Strategic planning · Survival tension · Dark

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions) and Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Dark mood.

Similarity breakdown
  • experience: Strategic planning · Survival tension55% distinctive overlap · 43.5 / 79.4 points
  • mood: Dark17% distinctive overlap · 12.3 / 72.3 points
  • genre: No shared values0% distinctive overlap · 0.0 / 35.6 points
  • gameplay: Exploration7% distinctive overlap · 2.0 / 29.8 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 6.8 points
  • era: 1990s100% distinctive overlap · 4.4 / 4.4 points

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1998

Resident Evil 2

40% SIMILAR

PARTIAL MATCH

Strategic planning · Survival tension · Dark

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions) and Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Dark mood.

Similarity breakdown
  • experience: Strategic planning · Survival tension55% distinctive overlap · 43.5 / 79.4 points
  • mood: Dark14% distinctive overlap · 10.3 / 75.2 points
  • genre: No shared values0% distinctive overlap · 0.0 / 34.8 points
  • gameplay: Combat · Exploration · Resource Management52% distinctive overlap · 16.3 / 31.6 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 11.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 5.9 points
  • era: 1990s100% distinctive overlap · 4.4 / 4.4 points

1996

Resident Evil

36% SIMILAR

PARTIAL MATCH

Strategic planning · Survival tension · Dark

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions) and Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Dark mood.

Similarity breakdown
  • experience: Strategic planning · Survival tension55% distinctive overlap · 43.5 / 79.4 points
  • mood: Dark17% distinctive overlap · 12.3 / 72.3 points
  • genre: No shared values0% distinctive overlap · 0.0 / 35.6 points
  • gameplay: Exploration7% distinctive overlap · 2.0 / 29.8 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 11.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 6.8 points
  • era: 1990s100% distinctive overlap · 4.4 / 4.4 points

2002

Metroid Prime

31% SIMILAR

LIMITED MATCH

Discovery-led · Survival tension

WHY IT'S SIMILAR

Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Survival tension experiences (sustaining vulnerability and managing threats or scarcity).

Similarity breakdown
  • experience: Discovery-led · Survival tension48% distinctive overlap · 35.5 / 74.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 78.4 points
  • genre: No shared values0% distinctive overlap · 0.0 / 38.6 points
  • gameplay: Combat · Exploration22% distinctive overlap · 6.5 / 29.7 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 6.8 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2018

Return of the Obra Dinn

30% SIMILAR

LIMITED MATCH

Strategic planning · Discovery-led

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions) and Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led · Strategic planning43% distinctive overlap · 34.9 / 81.6 points
  • mood: No shared values0% distinctive overlap · 0.0 / 68.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 41.9 points
  • gameplay: Exploration8% distinctive overlap · 2.2 / 27.4 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 5.9 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2011

Dark Souls

30% SIMILAR

LIMITED MATCH

Discovery-led · Role immersion · Action RPG · Dark

WHY IT'S SIMILAR

Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Role immersion experiences (inhabiting and developing a character within a world); Action RPG genre; Dark mood.

Similarity breakdown
  • experience: Discovery-led · Role immersion35% distinctive overlap · 26.4 / 74.9 points
  • mood: Dark13% distinctive overlap · 10.3 / 78.1 points
  • genre: Action RPG36% distinctive overlap · 13.0 / 36.3 points
  • gameplay: Combat · Exploration19% distinctive overlap · 5.7 / 29.8 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 6.8 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2002

Arx Fatalis

27% SIMILAR

LIMITED MATCH

Discovery-led · Role immersion

WHY IT'S SIMILAR

Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Role immersion experiences (inhabiting and developing a character within a world).

Similarity breakdown
  • experience: Discovery-led · Role immersion29% distinctive overlap · 22.0 / 76.8 points
  • mood: No shared values0% distinctive overlap · 0.0 / 72.3 points
  • genre: No shared values0% distinctive overlap · 0.0 / 35.6 points
  • gameplay: Combat · Exploration21% distinctive overlap · 6.5 / 31.0 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 5.9 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2014

Alien: Isolation

26% SIMILAR

LIMITED MATCH

Survival tension · Dark

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Dark mood.

Similarity breakdown
  • experience: Survival tension17% distinctive overlap · 14.2 / 81.3 points
  • mood: Dark17% distinctive overlap · 12.3 / 72.3 points
  • genre: No shared values0% distinctive overlap · 0.0 / 35.6 points
  • gameplay: Exploration7% distinctive overlap · 2.0 / 29.8 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 6.8 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

1999

Silent Hill

26% SIMILAR

LIMITED MATCH

Survival tension · Dark

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Dark mood.

Similarity breakdown
  • experience: Survival tension20% distinctive overlap · 13.7 / 69.0 points
  • mood: Dark17% distinctive overlap · 12.3 / 72.3 points
  • genre: No shared values0% distinctive overlap · 0.0 / 35.6 points
  • gameplay: Exploration7% distinctive overlap · 2.0 / 29.8 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 6.8 points
  • era: 1990s100% distinctive overlap · 4.4 / 4.4 points

2003

Fatal Frame II: Crimson Butterfly

26% SIMILAR

LIMITED MATCH

Survival tension · Dark

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Dark mood.

Similarity breakdown
  • experience: Survival tension20% distinctive overlap · 13.7 / 69.0 points
  • mood: Dark12% distinctive overlap · 10.2 / 82.7 points
  • genre: No shared values0% distinctive overlap · 0.0 / 35.6 points
  • gameplay: Combat · Exploration19% distinctive overlap · 5.7 / 29.8 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 6.8 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points