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Killer7

2005 · Grasshopper Manufacture · Capcom Production Studio 4

A highly stylized cult game known for its surreal visual language, unconventional gameplay and distinctive narrative.

PLATFORMS

GAMEBOX SCORE

91

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score96
Hidden Gem99
Revival Potential96

GAME DNA

experience
Experimental · Narrative-driven
genre
Action · Adventure
mood
Surreal · Stylish · Unsettling
gameplay
Combat · Exploration · Puzzle · Story
difficulty
Medium
era
2000s
pacing
Balanced
perspective
Third-person · First-person
structure
Mission-based

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

A highly stylized cult game known for its surreal visual language, unconventional gameplay and distinctive narrative.

Play it for its unique visual identity, strange narrative, experimental structure and unmistakable Suda51 style.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

Killer7 developed a strong cult following thanks to its unconventional presentation and remains one of the most distinctive games of the sixth console generation.

ORIGINAL RELEASE
2005
Developer
Grasshopper Manufacture · Capcom Production Studio 4
Publisher
Capcom (GC, PS2) · NIS America (PC)

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like Killer7

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2004

Silent Hill 4: The Room

32% SIMILAR

LIMITED MATCH

Experimental · Narrative-driven · Unsettling

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Narrative-driven experiences (following and interpreting a story-led journey); Unsettling mood.

Similarity breakdown
  • experience: Experimental · Narrative-driven67% distinctive overlap · 49.3 / 73.0 points
  • mood: Unsettling21% distinctive overlap · 14.9 / 72.4 points
  • genre: No shared values0% distinctive overlap · 0.0 / 26.1 points
  • gameplay: Exploration · Puzzle27% distinctive overlap · 7.1 / 26.0 points
  • structure: No shared values0% distinctive overlap · 0.0 / 31.4 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person · Third-person100% distinctive overlap · 7.3 / 7.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2001

Metal Gear Solid 2: Sons of Liberty

32% SIMILAR

LIMITED MATCH

Experimental · Narrative-driven · Action

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Narrative-driven experiences (following and interpreting a story-led journey); Action genre.

Similarity breakdown
  • experience: Experimental · Narrative-driven67% distinctive overlap · 49.1 / 73.2 points
  • mood: No shared values0% distinctive overlap · 0.0 / 91.4 points
  • genre: Action27% distinctive overlap · 7.1 / 26.5 points
  • gameplay: Combat · Exploration · Story56% distinctive overlap · 16.4 / 29.1 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person · Third-person100% distinctive overlap · 7.3 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2002

Eternal Darkness: Sanity's Requiem

31% SIMILAR

LIMITED MATCH

Experimental · Narrative-driven · Unsettling

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Narrative-driven experiences (following and interpreting a story-led journey); Unsettling mood.

Similarity breakdown
  • experience: Experimental · Narrative-driven67% distinctive overlap · 49.3 / 73.0 points
  • mood: Unsettling21% distinctive overlap · 14.9 / 72.4 points
  • genre: No shared values0% distinctive overlap · 0.0 / 26.1 points
  • gameplay: Exploration · Puzzle27% distinctive overlap · 7.1 / 26.0 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2005

Psychonauts

29% SIMILAR

LIMITED MATCH

Experimental · Narrative-driven · Action

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Narrative-driven experiences (following and interpreting a story-led journey); Action genre.

Similarity breakdown
  • experience: Experimental · Narrative-driven66% distinctive overlap · 48.9 / 73.6 points
  • mood: No shared values0% distinctive overlap · 0.0 / 78.9 points
  • genre: Action26% distinctive overlap · 7.1 / 27.1 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 32.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 31.4 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

1994

EarthBound

28% SIMILAR

LIMITED MATCH

Experimental · Narrative-driven

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Experimental · Narrative-driven70% distinctive overlap · 50.2 / 71.6 points
  • mood: No shared values0% distinctive overlap · 0.0 / 66.4 points
  • genre: No shared values0% distinctive overlap · 0.0 / 22.1 points
  • gameplay: Exploration8% distinctive overlap · 2.0 / 24.6 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2022

Signalis

28% SIMILAR

LIMITED MATCH

Experimental · Narrative-driven · Unsettling

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Narrative-driven experiences (following and interpreting a story-led journey); Unsettling mood.

Similarity breakdown
  • experience: Experimental · Narrative-driven67% distinctive overlap · 49.3 / 73.0 points
  • mood: Unsettling21% distinctive overlap · 14.9 / 72.4 points
  • genre: No shared values0% distinctive overlap · 0.0 / 26.1 points
  • gameplay: Exploration · Puzzle27% distinctive overlap · 7.1 / 26.0 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 6.3 points