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Dishonored

2012 · Arkane Studios

Choose routes through a plague-stricken city using supernatural movement, careful observation and flexible assassination tools.

GAMEBOX SCORE

93

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score91
Hidden Gem87
Revival Potential80

GAME DNA

experience
Immersive simulation · Player agency
genre
Stealth · Action
mood
Tense · Atmospheric
gameplay
Stealth · Infiltration · Exploration
difficulty
Hard
era
2010s
pacing
Slow
perspective
First-person
structure
Mission-based

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

Choose routes through a plague-stricken city using supernatural movement, careful observation and flexible assassination tools.

Choose routes through a plague-stricken city using supernatural movement, careful observation and flexible assassination tools.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

First listed release: 2012. Explore the cited source for the game's release and development history.

ORIGINAL RELEASE
2012
Developer
Arkane Studios
Publisher
Bethesda Softworks

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like Dishonored

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2016

Dishonored 2

100% SIMILAR

VERY STRONG MATCH

Immersive simulation · Player agency · Tense · Atmospheric · Stealth · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Tense / Atmospheric mood; Stealth / Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency100% distinctive overlap · 87.4 / 87.4 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2006

Hitman: Blood Money

82% SIMILAR

VERY STRONG MATCH

Tense · Atmospheric · Immersive simulation · Player agency · Stealth · Action

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Stealth / Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency55% distinctive overlap · 53.1 / 97.0 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2005

Tom Clancy's Splinter Cell: Chaos Theory

73% SIMILAR

STRONG MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency28% distinctive overlap · 23.0 / 83.1 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2000

Thief II: The Metal Age

69% SIMILAR

STRONG MATCH

Immersive simulation · Player agency · Atmospheric · Stealth

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Atmospheric mood; Stealth genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency100% distinctive overlap · 87.4 / 87.4 points
  • mood: Atmospheric22% distinctive overlap · 14.6 / 65.1 points
  • genre: Stealth37% distinctive overlap · 11.7 / 31.5 points
  • gameplay: Exploration · Infiltration · Stealth66% distinctive overlap · 22.2 / 33.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

1998

Metal Gear Solid

66% SIMILAR

STRONG MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency31% distinctive overlap · 23.6 / 75.2 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2004

Metal Gear Solid 3: Snake Eater

63% SIMILAR

GOOD MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency24% distinctive overlap · 18.4 / 76.5 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points