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Hitman: Blood Money

2006 · IO Interactive

Read social spaces and arrange elaborate assassinations through disguises, accidents and carefully timed opportunities.

GAMEBOX SCORE

93

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score91
Hidden Gem87
Revival Potential80

GAME DNA

experience
Immersive simulation · Player agency · Systemic creativity
genre
Stealth · Action
mood
Tense · Atmospheric
gameplay
Stealth · Infiltration · Exploration
difficulty
Hard
era
2000s
pacing
Slow
perspective
Third-person · First-person
structure
Mission-based

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

Read social spaces and arrange elaborate assassinations through disguises, accidents and carefully timed opportunities.

Read social spaces and arrange elaborate assassinations through disguises, accidents and carefully timed opportunities.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

First listed release: 2006. Explore the cited source for the game's release and development history.

ORIGINAL RELEASE
2006
Developer
IO Interactive
Publisher
Eidos Interactive

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like Hitman: Blood Money

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2012

Dishonored

82% SIMILAR

VERY STRONG MATCH

Tense · Atmospheric · Immersive simulation · Player agency · Stealth · Action

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Stealth / Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency55% distinctive overlap · 53.1 / 97.0 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2016

Dishonored 2

82% SIMILAR

VERY STRONG MATCH

Tense · Atmospheric · Immersive simulation · Player agency · Stealth · Action

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Stealth / Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency55% distinctive overlap · 53.1 / 97.0 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2005

Tom Clancy's Splinter Cell: Chaos Theory

71% SIMILAR

STRONG MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency18% distinctive overlap · 16.4 / 92.6 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2004

Metal Gear Solid 3: Snake Eater

62% SIMILAR

GOOD MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency16% distinctive overlap · 13.9 / 86.0 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person · Third-person100% distinctive overlap · 7.3 / 7.3 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

1998

Metal Gear Solid

62% SIMILAR

GOOD MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency19% distinctive overlap · 16.3 / 84.7 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person · Third-person100% distinctive overlap · 7.3 / 7.3 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2000

Thief II: The Metal Age

55% SIMILAR

GOOD MATCH

Immersive simulation · Player agency · Atmospheric · Stealth

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Atmospheric mood; Stealth genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency55% distinctive overlap · 53.1 / 97.0 points
  • mood: Atmospheric22% distinctive overlap · 14.6 / 65.1 points
  • genre: Stealth37% distinctive overlap · 11.7 / 31.5 points
  • gameplay: Exploration · Infiltration · Stealth66% distinctive overlap · 22.2 / 33.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points