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Prey

2017 · Arkane Austin

A highly systemic science-fiction immersive sim focused on exploration, environmental storytelling and player experimentation.

PLATFORMS

GAMEBOX SCORE

95

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score78
Hidden Gem93
Revival Potential91

GAME DNA

experience
Immersive simulation · Player agency · Survival tension · Role immersion
genre
Immersive Sim · Action · Sci-Fi
mood
Mysterious · Tense · Isolation
gameplay
Exploration · Combat · Stealth · Choices
difficulty
Medium
era
2010s
pacing
Slow
perspective
First-person
structure
Interconnected

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

A highly systemic science-fiction immersive sim focused on exploration, environmental storytelling and player experimentation.

Play it for its systemic environments, creative abilities, exploration and exceptional sense of player freedom.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

Prey is increasingly regarded as a modern cult classic and one of Arkane Studios' strongest examples of immersive-sim design.

ORIGINAL RELEASE
2017
Developer
Arkane Austin
Publisher
Bethesda Softworks

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like Prey

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2002

Arx Fatalis

54% SIMILAR

GOOD MATCH

Immersive simulation · Player agency · Mysterious · Immersive Sim

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Mysterious mood; Immersive Sim genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency · Role immersion62% distinctive overlap · 48.1 / 77.5 points
  • mood: Mysterious22% distinctive overlap · 14.1 / 64.4 points
  • genre: Immersive Sim28% distinctive overlap · 8.8 / 31.6 points
  • gameplay: Choices · Combat · Exploration68% distinctive overlap · 19.1 / 28.3 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2002

Metroid Prime

44% SIMILAR

PARTIAL MATCH

Isolation · Mysterious · Survival tension

WHY IT'S SIMILAR

Both games share Isolation / Mysterious mood; Survival tension experiences (sustaining vulnerability and managing threats or scarcity).

Similarity breakdown
  • experience: Survival tension19% distinctive overlap · 13.9 / 74.8 points
  • mood: Isolation · Mysterious69% distinctive overlap · 48.3 / 70.4 points
  • genre: No shared values0% distinctive overlap · 0.0 / 34.5 points
  • gameplay: Combat · Exploration25% distinctive overlap · 6.7 / 27.1 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2000

Deus Ex

44% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Immersive Sim · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Immersive Sim / Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency · Role immersion77% distinctive overlap · 60.1 / 78.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 69.5 points
  • genre: Action · Immersive Sim46% distinctive overlap · 14.0 / 30.7 points
  • gameplay: Choices · Exploration · Stealth65% distinctive overlap · 19.5 / 30.0 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

1999

System Shock 2

42% SIMILAR

PARTIAL MATCH

Immersive simulation · Survival tension · Mysterious · Immersive Sim

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Mysterious mood; Immersive Sim genre.

Similarity breakdown
  • experience: Immersive simulation · Role immersion · Survival tension59% distinctive overlap · 46.8 / 80.0 points
  • mood: Mysterious14% distinctive overlap · 11.2 / 78.1 points
  • genre: Immersive Sim23% distinctive overlap · 7.3 / 31.4 points
  • gameplay: Combat · Exploration20% distinctive overlap · 5.7 / 28.8 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2012

Dishonored

38% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Tense · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Tense mood; Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency57% distinctive overlap · 46.7 / 82.2 points
  • mood: Tense24% distinctive overlap · 16.1 / 66.1 points
  • genre: Action16% distinctive overlap · 5.1 / 32.0 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.9 / 30.6 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2014

Alien: Isolation

38% SIMILAR

PARTIAL MATCH

Immersive simulation · Survival tension

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Survival tension experiences (sustaining vulnerability and managing threats or scarcity).

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Immersive simulation · Survival tension56% distinctive overlap · 46.2 / 82.0 points
  • mood: No shared values0% distinctive overlap · 0.0 / 64.4 points
  • genre: No shared values0% distinctive overlap · 0.0 / 31.6 points
  • gameplay: Exploration7% distinctive overlap · 2.0 / 27.2 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points