View Prey game details

GAMES LIKE

What makes Prey distinctive?

Start with its Game DNA: Immersive simulation / Player agency / Survival tension / Role immersion experience; Mysterious / Tense / Isolation mood; Exploration / Combat / Stealth / Choices gameplay; Immersive Sim / Action / Sci-Fi genre; Interconnected structure. These recorded characteristics shape the comparisons below.

Its experience centers on learning and exploiting interacting world systems; shaping outcomes through consequential choices or approaches; sustaining vulnerability and managing threats or scarcity; inhabiting and developing a character within a world. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

Prey — GAME DNA

View complete Game DNA
experience
Immersive simulation · Player agency · Survival tension · Role immersion
mood
Mysterious · Tense · Isolation
genre
Immersive Sim · Action · Sci-Fi
gameplay
Exploration · Combat · Stealth · Choices
structure
Interconnected
pacing
Slow
perspective
First-person
difficulty
Medium
era
2010s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2002

Arx Fatalis

54% SIMILAR

GOOD MATCH

Immersive simulation · Player agency · Mysterious · Immersive Sim

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Mysterious mood; Immersive Sim genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency · Role immersion62% distinctive overlap · 48.1 / 77.5 points
  • mood: Mysterious22% distinctive overlap · 14.1 / 64.4 points
  • genre: Immersive Sim28% distinctive overlap · 8.8 / 31.6 points
  • gameplay: Choices · Combat · Exploration68% distinctive overlap · 19.1 / 28.3 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 95/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1999

System Shock 2

42% SIMILAR

PARTIAL MATCH

Immersive simulation · Survival tension · Mysterious · Immersive Sim

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Mysterious mood; Immersive Sim genre.

Similarity breakdown
  • experience: Immersive simulation · Role immersion · Survival tension59% distinctive overlap · 46.8 / 80.0 points
  • mood: Mysterious14% distinctive overlap · 11.2 / 78.1 points
  • genre: Immersive Sim23% distinctive overlap · 7.3 / 31.4 points
  • gameplay: Combat · Exploration20% distinctive overlap · 5.7 / 28.8 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

SURPRISE ME

A different series and a less-obvious direction, connected by distinctive Isolation / Mysterious DNA. Explore a contrast to the closest recommendation.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1997

Castlevania: Symphony of the Night

34% SIMILAR

LIMITED MATCH

Isolation · Mysterious · Role immersion

WHY IT'S SIMILAR

Both games share Isolation / Mysterious mood; Role immersion experiences (inhabiting and developing a character within a world).

Similarity breakdown
  • experience: Role immersion13% distinctive overlap · 10.1 / 75.5 points
  • mood: Isolation · Mysterious69% distinctive overlap · 48.3 / 70.4 points
  • genre: No shared values0% distinctive overlap · 0.0 / 34.5 points
  • gameplay: Combat · Exploration25% distinctive overlap · 6.7 / 27.1 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 11.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2002

Metroid Prime

44% SIMILAR

PARTIAL MATCH

Isolation · Mysterious · Survival tension

WHY IT'S SIMILAR

Both games share Isolation / Mysterious mood; Survival tension experiences (sustaining vulnerability and managing threats or scarcity).

Similarity breakdown
  • experience: Survival tension19% distinctive overlap · 13.9 / 74.8 points
  • mood: Isolation · Mysterious69% distinctive overlap · 48.3 / 70.4 points
  • genre: No shared values0% distinctive overlap · 0.0 / 34.5 points
  • gameplay: Combat · Exploration25% distinctive overlap · 6.7 / 27.1 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2000

Deus Ex

44% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Immersive Sim · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Immersive Sim / Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency · Role immersion77% distinctive overlap · 60.1 / 78.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 69.5 points
  • genre: Action · Immersive Sim46% distinctive overlap · 14.0 / 30.7 points
  • gameplay: Choices · Exploration · Stealth65% distinctive overlap · 19.5 / 30.0 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2012

Dishonored

38% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Tense · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Tense mood; Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency57% distinctive overlap · 46.7 / 82.2 points
  • mood: Tense24% distinctive overlap · 16.1 / 66.1 points
  • genre: Action16% distinctive overlap · 5.1 / 32.0 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.9 / 30.6 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2016

Dishonored 2

38% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Tense · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Tense mood; Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency57% distinctive overlap · 46.7 / 82.2 points
  • mood: Tense24% distinctive overlap · 16.1 / 66.1 points
  • genre: Action16% distinctive overlap · 5.1 / 32.0 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.9 / 30.6 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2014

Alien: Isolation

38% SIMILAR

PARTIAL MATCH

Immersive simulation · Survival tension

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Survival tension experiences (sustaining vulnerability and managing threats or scarcity).

Similarity breakdown
  • experience: Immersive simulation · Survival tension56% distinctive overlap · 46.2 / 82.0 points
  • mood: No shared values0% distinctive overlap · 0.0 / 64.4 points
  • genre: No shared values0% distinctive overlap · 0.0 / 31.6 points
  • gameplay: Exploration7% distinctive overlap · 2.0 / 27.2 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2010

BioShock 2

35% SIMILAR

PARTIAL MATCH

Player agency · Survival tension · Mysterious · Immersive Sim

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Mysterious mood; Immersive Sim genre.

Similarity breakdown
  • experience: Player agency · Survival tension39% distinctive overlap · 28.1 / 71.3 points
  • mood: Mysterious22% distinctive overlap · 14.1 / 64.4 points
  • genre: Immersive Sim28% distinctive overlap · 8.8 / 31.6 points
  • gameplay: Choices · Combat · Exploration68% distinctive overlap · 19.1 / 28.3 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2007

BioShock

33% SIMILAR

LIMITED MATCH

Player agency · Survival tension · Mysterious · Immersive Sim

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Mysterious mood; Immersive Sim genre.

Similarity breakdown
  • experience: Player agency · Survival tension39% distinctive overlap · 28.1 / 71.3 points
  • mood: Mysterious22% distinctive overlap · 14.1 / 64.4 points
  • genre: Immersive Sim28% distinctive overlap · 8.8 / 31.6 points
  • gameplay: Choices · Combat · Exploration68% distinctive overlap · 19.1 / 28.3 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2017

Hollow Knight

32% SIMILAR

LIMITED MATCH

Isolation · Mysterious

WHY IT'S SIMILAR

Both games share Isolation / Mysterious mood.

Similarity breakdown
  • experience: No shared values0% distinctive overlap · 0.0 / 78.4 points
  • mood: Isolation · Mysterious69% distinctive overlap · 48.3 / 70.4 points
  • genre: No shared values0% distinctive overlap · 0.0 / 34.5 points
  • gameplay: Combat · Exploration25% distinctive overlap · 6.7 / 27.1 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 11.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

1994

Super Metroid

30% SIMILAR

LIMITED MATCH

Isolation · Mysterious

WHY IT'S SIMILAR

Both games share Isolation / Mysterious mood.

Similarity breakdown
  • experience: No shared values0% distinctive overlap · 0.0 / 78.4 points
  • mood: Isolation · Mysterious69% distinctive overlap · 48.3 / 70.4 points
  • genre: No shared values0% distinctive overlap · 0.0 / 34.5 points
  • gameplay: Combat · Exploration25% distinctive overlap · 6.7 / 27.1 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 11.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points