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The Elder Scrolls IV: Oblivion

2006 · Bethesda Game Studios

Wander Cyrodiil, join guilds and follow a collection of quests ranging from intimate mysteries to large-scale threats.

PLATFORMS

GAMEBOX SCORE

92

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score92
Hidden Gem85
Revival Potential82

GAME DNA

experience
Role immersion · Discovery-led · Player agency
genre
RPG
mood
Epic · Thoughtful
gameplay
Role Playing · Character Building · Exploration
difficulty
Medium
era
2000s
pacing
Balanced
perspective
First-person · Third-person
structure
Open world

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

Wander Cyrodiil, join guilds and follow a collection of quests ranging from intimate mysteries to large-scale threats.

Wander Cyrodiil, join guilds and follow a collection of quests ranging from intimate mysteries to large-scale threats.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

First listed release: 2006. Explore the cited source for the game's release and development history.

ORIGINAL RELEASE
2006
Developer
Bethesda Game Studios
Publisher
Bethesda Softworks · 2K (Xbox 360, Windows) · Ubisoft (PS3, Europe)

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like The Elder Scrolls IV: Oblivion

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2011

The Elder Scrolls V: Skyrim

98% SIMILAR

VERY STRONG MATCH

Discovery-led · Player agency · Epic · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Player agency experiences (shaping outcomes through consequential choices or approaches); Epic / Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Discovery-led · Player agency · Role immersion100% distinctive overlap · 69.5 / 69.5 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: First-person · Third-person100% distinctive overlap · 7.3 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2001

Gothic

93% SIMILAR

VERY STRONG MATCH

Discovery-led · Player agency · Epic · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Player agency experiences (shaping outcomes through consequential choices or approaches); Epic / Thoughtful mood; RPG genre.

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Discovery-led · Player agency · Role immersion100% distinctive overlap · 69.5 / 69.5 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2002

The Elder Scrolls III: Morrowind

95% SIMILAR

VERY STRONG MATCH

Discovery-led · Player agency · Epic · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Player agency experiences (shaping outcomes through consequential choices or approaches); Epic / Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Discovery-led · Player agency · Role immersion100% distinctive overlap · 69.5 / 69.5 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person · Third-person100% distinctive overlap · 7.3 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2010

Fallout: New Vegas

81% SIMILAR

VERY STRONG MATCH

Epic · Thoughtful · Player agency · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion64% distinctive overlap · 44.0 / 68.4 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person · Third-person100% distinctive overlap · 7.3 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2015

The Witcher 3: Wild Hunt

80% SIMILAR

VERY STRONG MATCH

Epic · Thoughtful · Player agency · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion51% distinctive overlap · 33.9 / 66.1 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2000

Skies of Arcadia

80% SIMILAR

VERY STRONG MATCH

Epic · Thoughtful · Discovery-led · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Discovery-led · Role immersion47% distinctive overlap · 33.5 / 71.3 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points