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Vampire: The Masquerade – Bloodlines

2004 · Troika Games

Navigate nocturnal Los Angeles with clan-specific abilities, social choices and a tangled supernatural hierarchy.

PLATFORMS

GAMEBOX SCORE

92

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score92
Hidden Gem85
Revival Potential82

GAME DNA

experience
Role immersion · Player agency · Narrative-driven
genre
RPG
mood
Epic · Thoughtful
gameplay
Role Playing · Character Building · Exploration
difficulty
Medium
era
2000s
pacing
Slow
perspective
First-person · Third-person
structure
Hub-based

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

Navigate nocturnal Los Angeles with clan-specific abilities, social choices and a tangled supernatural hierarchy.

Navigate nocturnal Los Angeles with clan-specific abilities, social choices and a tangled supernatural hierarchy.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

First listed release: 2004. Explore the cited source for the game's release and development history.

ORIGINAL RELEASE
2004
Developer
Troika Games
Publisher
Activision

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like Vampire: The Masquerade – Bloodlines

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1999

Planescape: Torment

82% SIMILAR

VERY STRONG MATCH

Epic · Thoughtful · Player agency · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Narrative-driven · Player agency · Role immersion65% distinctive overlap · 44.0 / 67.4 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.5 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2015

The Witcher 3: Wild Hunt

77% SIMILAR

STRONG MATCH

Player agency · Role immersion · Epic · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Epic / Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Narrative-driven · Player agency · Role immersion100% distinctive overlap · 62.7 / 62.7 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2009

Dragon Age: Origins

76% SIMILAR

STRONG MATCH

Epic · Thoughtful · Player agency · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion37% distinctive overlap · 25.9 / 70.4 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Third-person23% distinctive overlap · 2.0 / 8.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2007

Mass Effect

76% SIMILAR

STRONG MATCH

Epic · Thoughtful · Player agency · Narrative-driven · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Player agency experiences (shaping outcomes through consequential choices or approaches) and Narrative-driven experiences (following and interpreting a story-led journey); RPG genre.

Similarity breakdown
  • experience: Narrative-driven · Player agency47% distinctive overlap · 30.7 / 66.1 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2010

Fallout: New Vegas

75% SIMILAR

STRONG MATCH

Epic · Thoughtful · Player agency · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion71% distinctive overlap · 46.4 / 65.0 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person · Third-person100% distinctive overlap · 7.3 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2004

Paper Mario: The Thousand-Year Door

75% SIMILAR

STRONG MATCH

Epic · Thoughtful · Role immersion · Narrative-driven · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Role immersion experiences (inhabiting and developing a character within a world) and Narrative-driven experiences (following and interpreting a story-led journey); RPG genre.

Similarity breakdown
  • experience: Narrative-driven · Role immersion43% distinctive overlap · 27.7 / 64.5 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points