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Dragon Age: Origins

2009 · BioWare

Shape a party and an alliance through tactical encounters, origin stories and difficult political choices.

GAMEBOX SCORE

92

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score92
Hidden Gem85
Revival Potential82

GAME DNA

experience
Role immersion · Strategic planning · Player agency · Companion journey
genre
RPG
mood
Epic · Thoughtful
gameplay
Role Playing · Character Building · Exploration
difficulty
Medium
era
2000s
pacing
Slow
perspective
Third-person · Isometric
structure
Hub-based

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

Shape a party and an alliance through tactical encounters, origin stories and difficult political choices.

Shape a party and an alliance through tactical encounters, origin stories and difficult political choices.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

First listed release: 2009. Explore the cited source for the game's release and development history.

ORIGINAL RELEASE
2009
Developer
BioWare
Publisher
Electronic Arts

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like Dragon Age: Origins

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2000

Baldur's Gate II: Shadows of Amn

90% SIMILAR

VERY STRONG MATCH

Strategic planning · Companion journey · Epic · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions) and Companion journey experiences (building an experience around relationships with companions); Epic / Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Companion journey · Role immersion · Strategic planning77% distinctive overlap · 60.8 / 79.0 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric68% distinctive overlap · 8.0 / 11.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2004

Vampire: The Masquerade – Bloodlines

76% SIMILAR

STRONG MATCH

Epic · Thoughtful · Player agency · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion37% distinctive overlap · 25.9 / 70.4 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Third-person23% distinctive overlap · 2.0 / 8.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

1997

Fallout

75% SIMILAR

STRONG MATCH

Strategic planning · Player agency · Epic · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions) and Player agency experiences (shaping outcomes through consequential choices or approaches); Epic / Thoughtful mood; RPG genre.

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Player agency · Role immersion · Strategic planning74% distinctive overlap · 56.9 / 77.3 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric68% distinctive overlap · 8.0 / 11.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

1998

Suikoden II

74% SIMILAR

STRONG MATCH

Epic · Thoughtful · Strategic planning · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Strategic planning experiences (weighing resources and planning consequential decisions) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Role immersion · Strategic planning43% distinctive overlap · 32.0 / 74.2 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 12.1 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2007

Mass Effect

73% SIMILAR

STRONG MATCH

Epic · Thoughtful · Companion journey · Player agency · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Companion journey experiences (building an experience around relationships with companions) and Player agency experiences (shaping outcomes through consequential choices or approaches); RPG genre.

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Companion journey · Player agency42% distinctive overlap · 31.1 / 73.7 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person32% distinctive overlap · 2.7 / 8.4 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

1999

Planescape: Torment

72% SIMILAR

STRONG MATCH

Epic · Thoughtful · Player agency · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Player agency · Role immersion29% distinctive overlap · 21.6 / 75.0 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric68% distinctive overlap · 8.0 / 11.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points