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Baldur's Gate II: Shadows of Amn

2000 · BioWare

Manage a rich party of companions and explore quests that intertwine relationships with tactical combat.

PLATFORMS

GAMEBOX SCORE

92

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score92
Hidden Gem85
Revival Potential82

GAME DNA

experience
Role immersion · Strategic planning · Companion journey
genre
RPG
mood
Epic · Thoughtful
gameplay
Role Playing · Character Building · Exploration
difficulty
Medium
era
2000s
pacing
Slow
perspective
Isometric
structure
Hub-based

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

Manage a rich party of companions and explore quests that intertwine relationships with tactical combat.

Manage a rich party of companions and explore quests that intertwine relationships with tactical combat.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

First listed release: 2000. Explore the cited source for the game's release and development history.

ORIGINAL RELEASE
2000
Developer
BioWare
Publisher
Black Isle Studios · Interplay Entertainment

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like Baldur's Gate II: Shadows of Amn

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2009

Dragon Age: Origins

90% SIMILAR

VERY STRONG MATCH

Strategic planning · Companion journey · Epic · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions) and Companion journey experiences (building an experience around relationships with companions); Epic / Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Companion journey · Role immersion · Strategic planning77% distinctive overlap · 60.8 / 79.0 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric68% distinctive overlap · 8.0 / 11.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

1998

Baldur's Gate

86% SIMILAR

VERY STRONG MATCH

Strategic planning · Companion journey · Epic · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions) and Companion journey experiences (building an experience around relationships with companions); Epic / Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Companion journey · Role immersion · Strategic planning100% distinctive overlap · 80.0 / 80.0 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric100% distinctive overlap · 13.7 / 13.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

1998

Suikoden II

76% SIMILAR

STRONG MATCH

Epic · Thoughtful · Strategic planning · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Strategic planning experiences (weighing resources and planning consequential decisions) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Role immersion · Strategic planning54% distinctive overlap · 40.4 / 75.2 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 13.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2004

Paper Mario: The Thousand-Year Door

73% SIMILAR

STRONG MATCH

Epic · Thoughtful · Companion journey · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Companion journey experiences (building an experience around relationships with companions) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Companion journey · Role immersion49% distinctive overlap · 36.0 / 73.1 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.1 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

1999

Planescape: Torment

69% SIMILAR

STRONG MATCH

Epic · Thoughtful · RPG · Role immersion

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; RPG genre; Role immersion experiences (inhabiting and developing a character within a world).

Similarity breakdown
  • experience: Role immersion13% distinctive overlap · 10.2 / 76.0 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric100% distinctive overlap · 13.7 / 13.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

1997

Fallout

69% SIMILAR

STRONG MATCH

Epic · Thoughtful · Strategic planning · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Strategic planning experiences (weighing resources and planning consequential decisions) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Role immersion · Strategic planning51% distinctive overlap · 39.6 / 78.3 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric100% distinctive overlap · 13.7 / 13.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points