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Beyond Good & Evil

2003 · Ubisoft Montpellier · Ubisoft Shanghai (HD)

Investigate a conspiracy through photography, exploration and stealth alongside a small group of allies.

GAMEBOX SCORE

93

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score94
Hidden Gem84
Revival Potential85

GAME DNA

experience
Narrative-driven · Companion journey · Discovery-led
genre
Action Adventure · Adventure
mood
Atmospheric · Hopeful
gameplay
Exploration · Puzzle · Combat
difficulty
Medium
era
2000s
pacing
Balanced
perspective
Third-person
structure
Hub-based

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

Investigate a conspiracy through photography, exploration and stealth alongside a small group of allies.

Investigate a conspiracy through photography, exploration and stealth alongside a small group of allies.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

First listed release: 2003. Explore the cited source for the game's release and development history.

ORIGINAL RELEASE
2003
Developer
Ubisoft Montpellier · Ubisoft Shanghai (HD)
Publisher
Ubisoft

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like Beyond Good & Evil

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2002

The Legend of Zelda: The Wind Waker

81% SIMILAR

VERY STRONG MATCH

Hopeful · Atmospheric · Companion journey · Discovery-led · Action Adventure · Adventure

WHY IT'S SIMILAR

Both games share Hopeful / Atmospheric mood; Companion journey experiences (building an experience around relationships with companions) and Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces); Action Adventure / Adventure genre.

Similarity breakdown
  • experience: Companion journey · Discovery-led74% distinctive overlap · 55.2 / 74.2 points
  • mood: Atmospheric · Hopeful100% distinctive overlap · 62.0 / 62.0 points
  • genre: Action Adventure · Adventure100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration · Puzzle100% distinctive overlap · 21.4 / 21.4 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2006

Ōkami

77% SIMILAR

STRONG MATCH

Hopeful · Atmospheric · Discovery-led · Narrative-driven · Action Adventure · Adventure

WHY IT'S SIMILAR

Both games share Hopeful / Atmospheric mood; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Narrative-driven experiences (following and interpreting a story-led journey); Action Adventure / Adventure genre.

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Discovery-led · Narrative-driven61% distinctive overlap · 40.8 / 67.1 points
  • mood: Atmospheric · Hopeful100% distinctive overlap · 62.0 / 62.0 points
  • genre: Action Adventure · Adventure100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration · Puzzle100% distinctive overlap · 21.4 / 21.4 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

1998

The Legend of Zelda: Ocarina of Time

79% SIMILAR

STRONG MATCH

Hopeful · Atmospheric · Companion journey · Discovery-led · Action Adventure · Adventure

WHY IT'S SIMILAR

Both games share Hopeful / Atmospheric mood; Companion journey experiences (building an experience around relationships with companions) and Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces); Action Adventure / Adventure genre.

Similarity breakdown
  • experience: Companion journey · Discovery-led74% distinctive overlap · 55.2 / 74.2 points
  • mood: Atmospheric · Hopeful100% distinctive overlap · 62.0 / 62.0 points
  • genre: Action Adventure · Adventure100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration · Puzzle100% distinctive overlap · 21.4 / 21.4 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2003

Prince of Persia: The Sands of Time

59% SIMILAR

GOOD MATCH

Hopeful · Atmospheric · Action Adventure · Adventure · Narrative-driven

WHY IT'S SIMILAR

Both games share Hopeful / Atmospheric mood; Action Adventure / Adventure genre; Narrative-driven experiences (following and interpreting a story-led journey).

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Narrative-driven18% distinctive overlap · 12.7 / 69.9 points
  • mood: Atmospheric · Hopeful100% distinctive overlap · 62.0 / 62.0 points
  • genre: Action Adventure · Adventure100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration · Puzzle100% distinctive overlap · 21.4 / 21.4 points
  • structure: No shared values0% distinctive overlap · 0.0 / 25.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2000

The Legend of Zelda: Majora's Mask

62% SIMILAR

GOOD MATCH

Hopeful · Atmospheric · Action Adventure · Adventure · Discovery-led

WHY IT'S SIMILAR

Both games share Hopeful / Atmospheric mood; Action Adventure / Adventure genre; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led18% distinctive overlap · 14.6 / 79.6 points
  • mood: Atmospheric · Hopeful100% distinctive overlap · 62.0 / 62.0 points
  • genre: Action Adventure · Adventure100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration · Puzzle100% distinctive overlap · 21.4 / 21.4 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2005

Psychonauts

42% SIMILAR

PARTIAL MATCH

Discovery-led · Narrative-driven · Hopeful

WHY IT'S SIMILAR

Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Narrative-driven experiences (following and interpreting a story-led journey); Hopeful mood.

Similarity breakdown
  • experience: Discovery-led · Narrative-driven42% distinctive overlap · 30.4 / 71.9 points
  • mood: Hopeful31% distinctive overlap · 21.0 / 67.1 points
  • genre: No shared values0% distinctive overlap · 0.0 / 30.0 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 29.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points