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Psychonauts

2005 · Double Fine Productions

Enter imaginative mental worlds whose visual ideas and platforming challenges reflect the characters who inhabit them.

GAMEBOX SCORE

93

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score94
Hidden Gem85
Revival Potential85

GAME DNA

experience
Experimental · Narrative-driven · Discovery-led
genre
Platformer · Action
mood
Playful · Hopeful
gameplay
Platforming · Discovery
difficulty
Medium
era
2000s
pacing
Balanced
perspective
Third-person
structure
Hub-based

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

Enter imaginative mental worlds whose visual ideas and platforming challenges reflect the characters who inhabit them.

Enter imaginative mental worlds whose visual ideas and platforming challenges reflect the characters who inhabit them.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

First listed release: 2005. Explore the cited source for the game's release and development history.

ORIGINAL RELEASE
2005
Developer
Double Fine Productions
Publisher
Majesco

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like Psychonauts

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1998

Banjo-Kazooie

77% SIMILAR

STRONG MATCH

Playful · Hopeful · Platformer · Action · Discovery-led

WHY IT'S SIMILAR

Both games share Playful / Hopeful mood; Platformer / Action genre; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led24% distinctive overlap · 18.6 / 76.8 points
  • mood: Hopeful · Playful100% distinctive overlap · 72.3 / 72.3 points
  • genre: Action · Platformer100% distinctive overlap · 29.6 / 29.6 points
  • gameplay: Discovery · Platforming100% distinctive overlap · 37.9 / 37.9 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

1996

Super Mario 64

72% SIMILAR

STRONG MATCH

Playful · Hopeful · Platformer · Action · Discovery-led

WHY IT'S SIMILAR

Both games share Playful / Hopeful mood; Platformer / Action genre; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led24% distinctive overlap · 18.6 / 76.8 points
  • mood: Hopeful · Playful100% distinctive overlap · 72.3 / 72.3 points
  • genre: Action · Platformer100% distinctive overlap · 29.6 / 29.6 points
  • gameplay: Discovery · Platforming100% distinctive overlap · 37.9 / 37.9 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2018

Celeste

58% SIMILAR

GOOD MATCH

Playful · Hopeful · Platformer · Action · Narrative-driven

WHY IT'S SIMILAR

Both games share Playful / Hopeful mood; Platformer / Action genre; Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Narrative-driven18% distinctive overlap · 12.6 / 71.7 points
  • mood: Hopeful · Playful100% distinctive overlap · 72.3 / 72.3 points
  • genre: Action · Platformer100% distinctive overlap · 29.6 / 29.6 points
  • gameplay: Discovery · Platforming100% distinctive overlap · 37.9 / 37.9 points
  • structure: No shared values0% distinctive overlap · 0.0 / 25.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

1994

Donkey Kong Country

50% SIMILAR

GOOD MATCH

Playful · Hopeful · Platformer · Action

WHY IT'S SIMILAR

Both games share Playful / Hopeful mood; Platformer / Action genre.

Similarity breakdown
  • experience: No shared values0% distinctive overlap · 0.0 / 88.8 points
  • mood: Hopeful · Playful100% distinctive overlap · 72.3 / 72.3 points
  • genre: Action · Platformer100% distinctive overlap · 29.6 / 29.6 points
  • gameplay: Discovery · Platforming100% distinctive overlap · 37.9 / 37.9 points
  • structure: No shared values0% distinctive overlap · 0.0 / 25.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

1990

Super Mario World

50% SIMILAR

GOOD MATCH

Playful · Hopeful · Platformer · Action

WHY IT'S SIMILAR

Both games share Playful / Hopeful mood; Platformer / Action genre.

Similarity breakdown
  • experience: No shared values0% distinctive overlap · 0.0 / 88.8 points
  • mood: Hopeful · Playful100% distinctive overlap · 72.3 / 72.3 points
  • genre: Action · Platformer100% distinctive overlap · 29.6 / 29.6 points
  • gameplay: Discovery · Platforming100% distinctive overlap · 37.9 / 37.9 points
  • structure: No shared values0% distinctive overlap · 0.0 / 25.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2003

Beyond Good & Evil

42% SIMILAR

PARTIAL MATCH

Discovery-led · Narrative-driven · Hopeful

WHY IT'S SIMILAR

Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Narrative-driven experiences (following and interpreting a story-led journey); Hopeful mood.

Similarity breakdown
  • experience: Discovery-led · Narrative-driven42% distinctive overlap · 30.4 / 71.9 points
  • mood: Hopeful31% distinctive overlap · 21.0 / 67.1 points
  • genre: No shared values0% distinctive overlap · 0.0 / 30.0 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 29.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points