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BioShock 2

2010 · 2K Marin

Return to Rapture with heavy weapons, defensive encounters and a different perspective on its damaged society.

GAMEBOX SCORE

93

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score91
Hidden Gem91
Revival Potential82

GAME DNA

experience
Narrative-driven · Player agency · Survival tension
genre
Immersive Sim · RPG
mood
Atmospheric · Mysterious
gameplay
Exploration · Choices · Combat
difficulty
Medium
era
2010s
pacing
Balanced
perspective
First-person
structure
Linear

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

Return to Rapture with heavy weapons, defensive encounters and a different perspective on its damaged society.

Return to Rapture with heavy weapons, defensive encounters and a different perspective on its damaged society.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

First listed release: 2010. Explore the cited source for the game's release and development history.

ORIGINAL RELEASE
2010
Developer
2K Marin
Publisher
2K

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like BioShock 2

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2007

BioShock

98% SIMILAR

VERY STRONG MATCH

Player agency · Survival tension · Atmospheric · Mysterious · Immersive Sim · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Atmospheric / Mysterious mood; Immersive Sim / RPG genre.

Similarity breakdown
  • experience: Narrative-driven · Player agency · Survival tension100% distinctive overlap · 65.5 / 65.5 points
  • mood: Atmospheric · Mysterious100% distinctive overlap · 59.3 / 59.3 points
  • genre: Immersive Sim · RPG100% distinctive overlap · 27.4 / 27.4 points
  • gameplay: Choices · Combat · Exploration100% distinctive overlap · 26.8 / 26.8 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2002

Arx Fatalis

58% SIMILAR

GOOD MATCH

Atmospheric · Mysterious · Immersive Sim · RPG · Player agency

WHY IT'S SIMILAR

Both games share Atmospheric / Mysterious mood; Immersive Sim / RPG genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency16% distinctive overlap · 11.8 / 71.7 points
  • mood: Atmospheric · Mysterious100% distinctive overlap · 59.3 / 59.3 points
  • genre: Immersive Sim · RPG100% distinctive overlap · 27.4 / 27.4 points
  • gameplay: Choices · Combat · Exploration100% distinctive overlap · 26.8 / 26.8 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2004

Metal Gear Solid 3: Snake Eater

49% SIMILAR

PARTIAL MATCH

Player agency · Survival tension · Atmospheric

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Atmospheric mood.

Similarity breakdown
  • experience: Narrative-driven · Player agency · Survival tension100% distinctive overlap · 65.5 / 65.5 points
  • mood: Atmospheric33% distinctive overlap · 19.9 / 61.0 points
  • genre: No shared values0% distinctive overlap · 0.0 / 27.9 points
  • gameplay: Exploration8% distinctive overlap · 2.4 / 29.2 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2010

Metro 2033

43% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Narrative-driven · Survival tension63% distinctive overlap · 40.6 / 64.0 points
  • mood: No shared values0% distinctive overlap · 0.0 / 64.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 28.9 points
  • gameplay: Combat · Exploration47% distinctive overlap · 10.9 / 22.9 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2011

Portal 2

37% SIMILAR

PARTIAL MATCH

Mysterious · Narrative-driven

WHY IT'S SIMILAR

Both games share Mysterious mood; Narrative-driven experiences (following and interpreting a story-led journey).

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Narrative-driven20% distinctive overlap · 12.9 / 64.8 points
  • mood: Mysterious36% distinctive overlap · 19.9 / 55.9 points
  • genre: No shared values0% distinctive overlap · 0.0 / 33.7 points
  • gameplay: Exploration13% distinctive overlap · 2.9 / 23.3 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2015

Undertale

36% SIMILAR

PARTIAL MATCH

Player agency · Narrative-driven · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Narrative-driven experiences (following and interpreting a story-led journey); RPG genre.

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Narrative-driven · Player agency43% distinctive overlap · 30.1 / 69.2 points
  • mood: No shared values0% distinctive overlap · 0.0 / 53.3 points
  • genre: RPG36% distinctive overlap · 8.3 / 23.5 points
  • gameplay: Exploration10% distinctive overlap · 2.5 / 24.3 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points