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Metro 2033

2010 · 4A Games

Travel through underground settlements and dangerous surface routes with limited supplies and an oppressive atmosphere.

GAMEBOX SCORE

92

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score90
Hidden Gem80
Revival Potential80

GAME DNA

experience
Survival tension · Narrative-driven
genre
Action · Shooter
mood
Tense · Cinematic
gameplay
Combat · Exploration
difficulty
Medium
era
2010s
pacing
Balanced
perspective
First-person
structure
Linear

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

Travel through underground settlements and dangerous surface routes with limited supplies and an oppressive atmosphere.

Travel through underground settlements and dangerous surface routes with limited supplies and an oppressive atmosphere.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

First listed release: 2010. Explore the cited source for the game's release and development history.

ORIGINAL RELEASE
2010
Developer
4A Games
Publisher
THQ · Deep Silver (Redux)

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like Metro 2033

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2004

Half-Life 2

92% SIMILAR

VERY STRONG MATCH

Cinematic · Tense · Survival tension · Narrative-driven · Shooter · Action

WHY IT'S SIMILAR

Both games share Cinematic / Tense mood; Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Shooter / Action genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: Cinematic · Tense100% distinctive overlap · 70.3 / 70.3 points
  • genre: Action · Shooter100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration100% distinctive overlap · 19.1 / 19.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

1998

Half-Life

92% SIMILAR

VERY STRONG MATCH

Cinematic · Tense · Survival tension · Narrative-driven · Shooter · Action

WHY IT'S SIMILAR

Both games share Cinematic / Tense mood; Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Shooter / Action genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: Cinematic · Tense100% distinctive overlap · 70.3 / 70.3 points
  • genre: Action · Shooter100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration100% distinctive overlap · 19.1 / 19.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2013

BioShock Infinite

73% SIMILAR

STRONG MATCH

Cinematic · Tense · Shooter · Action · Narrative-driven

WHY IT'S SIMILAR

Both games share Cinematic / Tense mood; Shooter / Action genre; Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Narrative-driven26% distinctive overlap · 17.0 / 65.2 points
  • mood: Cinematic · Tense100% distinctive overlap · 70.3 / 70.3 points
  • genre: Action · Shooter100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration100% distinctive overlap · 19.1 / 19.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2007

S.T.A.L.K.E.R.: Shadow of Chernobyl

66% SIMILAR

STRONG MATCH

Cinematic · Tense · Shooter · Action · Survival tension

WHY IT'S SIMILAR

Both games share Cinematic / Tense mood; Shooter / Action genre; Survival tension experiences (sustaining vulnerability and managing threats or scarcity).

Similarity breakdown
  • experience: Survival tension23% distinctive overlap · 17.0 / 72.5 points
  • mood: Cinematic · Tense100% distinctive overlap · 70.3 / 70.3 points
  • genre: Action · Shooter100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration100% distinctive overlap · 19.1 / 19.1 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2003

Silent Hill 3

46% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: No shared values0% distinctive overlap · 0.0 / 70.4 points
  • genre: No shared values0% distinctive overlap · 0.0 / 29.0 points
  • gameplay: Combat · Exploration39% distinctive overlap · 8.5 / 21.8 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2010

Amnesia: The Dark Descent

44% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: No shared values0% distinctive overlap · 0.0 / 64.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 29.0 points
  • gameplay: Exploration14% distinctive overlap · 3.0 / 21.8 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points