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BioShock

2007 · 2K Boston · 2K Australia

Explore an underwater city where powers, scarce resources and environmental stories shape each encounter.

GAMEBOX SCORE

93

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score91
Hidden Gem91
Revival Potential82

GAME DNA

experience
Narrative-driven · Player agency · Survival tension
genre
Immersive Sim · RPG
mood
Atmospheric · Mysterious
gameplay
Exploration · Choices · Combat
difficulty
Medium
era
2000s
pacing
Balanced
perspective
First-person
structure
Linear

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

Explore an underwater city where powers, scarce resources and environmental stories shape each encounter.

Explore an underwater city where powers, scarce resources and environmental stories shape each encounter.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

First listed release: 2007. Explore the cited source for the game's release and development history.

ORIGINAL RELEASE
2007
Developer
2K Boston · 2K Australia
Publisher
2K

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like BioShock

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2010

BioShock 2

98% SIMILAR

VERY STRONG MATCH

Player agency · Survival tension · Atmospheric · Mysterious · Immersive Sim · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Atmospheric / Mysterious mood; Immersive Sim / RPG genre.

Similarity breakdown
  • experience: Narrative-driven · Player agency · Survival tension100% distinctive overlap · 65.5 / 65.5 points
  • mood: Atmospheric · Mysterious100% distinctive overlap · 59.3 / 59.3 points
  • genre: Immersive Sim · RPG100% distinctive overlap · 27.4 / 27.4 points
  • gameplay: Choices · Combat · Exploration100% distinctive overlap · 26.8 / 26.8 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2002

Arx Fatalis

60% SIMILAR

GOOD MATCH

Atmospheric · Mysterious · Immersive Sim · RPG · Player agency

WHY IT'S SIMILAR

Both games share Atmospheric / Mysterious mood; Immersive Sim / RPG genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency16% distinctive overlap · 11.8 / 71.7 points
  • mood: Atmospheric · Mysterious100% distinctive overlap · 59.3 / 59.3 points
  • genre: Immersive Sim · RPG100% distinctive overlap · 27.4 / 27.4 points
  • gameplay: Choices · Combat · Exploration100% distinctive overlap · 26.8 / 26.8 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2004

Metal Gear Solid 3: Snake Eater

50% SIMILAR

GOOD MATCH

Player agency · Survival tension · Atmospheric

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Atmospheric mood.

Similarity breakdown
  • experience: Narrative-driven · Player agency · Survival tension100% distinctive overlap · 65.5 / 65.5 points
  • mood: Atmospheric33% distinctive overlap · 19.9 / 61.0 points
  • genre: No shared values0% distinctive overlap · 0.0 / 27.9 points
  • gameplay: Exploration8% distinctive overlap · 2.4 / 29.2 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2010

Metro 2033

41% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Narrative-driven · Survival tension63% distinctive overlap · 40.6 / 64.0 points
  • mood: No shared values0% distinctive overlap · 0.0 / 64.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 28.9 points
  • gameplay: Combat · Exploration47% distinctive overlap · 10.9 / 22.9 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2004

The Suffering

38% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey).

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Narrative-driven · Survival tension63% distinctive overlap · 40.6 / 64.0 points
  • mood: No shared values0% distinctive overlap · 0.0 / 72.3 points
  • genre: No shared values0% distinctive overlap · 0.0 / 26.0 points
  • gameplay: Choices · Combat · Exploration70% distinctive overlap · 19.5 / 27.8 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2003

Silent Hill 3

38% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey).

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Narrative-driven · Survival tension63% distinctive overlap · 40.6 / 64.0 points
  • mood: No shared values0% distinctive overlap · 0.0 / 64.9 points
  • genre: No shared values0% distinctive overlap · 0.0 / 27.5 points
  • gameplay: Combat · Exploration27% distinctive overlap · 7.0 / 25.7 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points