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Metal Gear Solid

1998 · Konami Computer Entertainment Japan

Infiltrate a military facility through observation, unusual encounters and a story that repeatedly questions your mission.

PLATFORMS

GAMEBOX SCORE

93

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score91
Hidden Gem87
Revival Potential80

GAME DNA

experience
Narrative-driven · Player agency
genre
Stealth · Action
mood
Tense · Atmospheric
gameplay
Stealth · Infiltration · Exploration
difficulty
Hard
era
1990s
pacing
Slow
perspective
Third-person · First-person
structure
Linear

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

Infiltrate a military facility through observation, unusual encounters and a story that repeatedly questions your mission.

Infiltrate a military facility through observation, unusual encounters and a story that repeatedly questions your mission.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

First listed release: 1998. Explore the cited source for the game's release and development history.

ORIGINAL RELEASE
1998
Developer
Konami Computer Entertainment Japan
Publisher
Konami

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like Metal Gear Solid

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2004

Metal Gear Solid 3: Snake Eater

88% SIMILAR

VERY STRONG MATCH

Tense · Atmospheric · Player agency · Narrative-driven · Stealth · Action

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Player agency experiences (shaping outcomes through consequential choices or approaches) and Narrative-driven experiences (following and interpreting a story-led journey); Stealth / Action genre.

Similarity breakdown
  • experience: Narrative-driven · Player agency64% distinctive overlap · 41.1 / 64.2 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person · Third-person100% distinctive overlap · 7.3 / 7.3 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2005

Tom Clancy's Splinter Cell: Chaos Theory

67% SIMILAR

STRONG MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency34% distinctive overlap · 24.1 / 70.8 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2012

Dishonored

66% SIMILAR

STRONG MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency31% distinctive overlap · 23.6 / 75.2 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2006

Hitman: Blood Money

62% SIMILAR

GOOD MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Player agency19% distinctive overlap · 16.3 / 84.7 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person · Third-person100% distinctive overlap · 7.3 / 7.3 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2016

Dishonored 2

66% SIMILAR

STRONG MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency31% distinctive overlap · 23.6 / 75.2 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2001

Metal Gear Solid 2: Sons of Liberty

45% SIMILAR

PARTIAL MATCH

Player agency · Narrative-driven · Stealth · Action

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Narrative-driven experiences (following and interpreting a story-led journey); Stealth / Action genre.

Similarity breakdown
  • experience: Narrative-driven · Player agency57% distinctive overlap · 39.0 / 67.9 points
  • mood: No shared values0% distinctive overlap · 0.0 / 80.0 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 31.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person · Third-person100% distinctive overlap · 7.3 / 7.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points