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Rule of Rose

2006 · Punchline

A rare and controversial psychological horror title remembered for its disturbing themes, unusual storytelling and cult following.

PLATFORMS

GAMEBOX SCORE

88

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score97
Hidden Gem100
Revival Potential98

GAME DNA

experience
Narrative-driven · Survival tension
genre
Horror · Adventure
mood
Disturbing · Psychological · Melancholic
gameplay
Exploration · Combat · Story · Puzzle
difficulty
Medium
era
2000s
pacing
Slow
perspective
Third-person
structure
Linear

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

A rare and controversial psychological horror title remembered for its disturbing themes, unusual storytelling and cult following.

Play it for its unusual psychological themes, unsettling atmosphere and status as one of the most elusive PS2 horror games.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

Rule of Rose developed a major cult reputation after its limited release and became one of the most sought-after survival horror games of the PS2 era.

ORIGINAL RELEASE
2006
Developer
Punchline
Publisher
Sony Computer Entertainment · Atlus USA · 505 Games

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like Rule of Rose

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2003

Silent Hill 3

56% SIMILAR

GOOD MATCH

Survival tension · Narrative-driven · Psychological · Horror

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Psychological mood; Horror genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: Psychological23% distinctive overlap · 19.1 / 81.8 points
  • genre: Horror33% distinctive overlap · 8.9 / 27.1 points
  • gameplay: Combat · Exploration · Puzzle45% distinctive overlap · 11.6 / 26.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2003

Fatal Frame II: Crimson Butterfly

46% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven · Melancholic · Horror

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Melancholic mood; Horror genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: Melancholic18% distinctive overlap · 15.2 / 86.6 points
  • genre: Horror33% distinctive overlap · 8.9 / 27.1 points
  • gameplay: Combat · Exploration · Puzzle45% distinctive overlap · 11.6 / 26.1 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2008

Dead Space

46% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven · Horror

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Horror genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: No shared values0% distinctive overlap · 0.0 / 76.1 points
  • genre: Horror33% distinctive overlap · 8.9 / 27.1 points
  • gameplay: Exploration · Puzzle27% distinctive overlap · 7.1 / 26.0 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2010

Amnesia: The Dark Descent

46% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven · Horror

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Horror genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: No shared values0% distinctive overlap · 0.0 / 76.1 points
  • genre: Horror33% distinctive overlap · 8.9 / 27.1 points
  • gameplay: Exploration · Puzzle27% distinctive overlap · 7.1 / 26.0 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2004

The Suffering

42% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven · Horror

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Horror genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: No shared values0% distinctive overlap · 0.0 / 89.2 points
  • genre: Horror35% distinctive overlap · 9.0 / 25.6 points
  • gameplay: Combat · Exploration20% distinctive overlap · 5.7 / 28.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 13.8 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2004

Half-Life 2

40% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: No shared values0% distinctive overlap · 0.0 / 81.7 points
  • genre: No shared values0% distinctive overlap · 0.0 / 28.5 points
  • gameplay: Combat · Exploration35% distinctive overlap · 8.1 / 23.3 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 13.8 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points