View Rez game details

GAMES LIKE

What makes Rez distinctive?

Start with its Game DNA: Arcade flow / Experimental experience; Stylish / Energetic mood; Reflexes / Score Attack gameplay; Arcade / Action genre; Linear structure. These recorded characteristics shape the comparisons below.

Its experience centers on entering a sustained rhythm of rapid performance and feedback; engaging with unconventional forms of play or narrative presentation. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

Rez — GAME DNA

View complete Game DNA
experience
Arcade flow · Experimental
mood
Stylish · Energetic
genre
Arcade · Action
gameplay
Reflexes · Score Attack
structure
Linear
pacing
Fast
perspective
Third-person
difficulty
Medium
era
2000s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2000

Jet Set Radio

73% SIMILAR

STRONG MATCH

Energetic · Stylish · Arcade flow · Arcade · Action

WHY IT'S SIMILAR

Both games share Energetic / Stylish mood; Arcade flow experiences (entering a sustained rhythm of rapid performance and feedback); Arcade / Action genre.

Similarity breakdown
  • experience: Arcade flow41% distinctive overlap · 43.0 / 105.8 points
  • mood: Energetic · Stylish100% distinctive overlap · 86.1 / 86.1 points
  • genre: Action · Arcade100% distinctive overlap · 32.4 / 32.4 points
  • gameplay: Reflexes · Score Attack100% distinctive overlap · 50.7 / 50.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Fast100% distinctive overlap · 17.4 / 17.4 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 92/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1999

Crazy Taxi

71% SIMILAR

STRONG MATCH

Energetic · Stylish · Arcade flow · Arcade · Action

WHY IT'S SIMILAR

Both games share Energetic / Stylish mood; Arcade flow experiences (entering a sustained rhythm of rapid performance and feedback); Arcade / Action genre.

Similarity breakdown
  • experience: Arcade flow41% distinctive overlap · 43.0 / 105.8 points
  • mood: Energetic · Stylish100% distinctive overlap · 86.1 / 86.1 points
  • genre: Action · Arcade100% distinctive overlap · 32.4 / 32.4 points
  • gameplay: Reflexes · Score Attack100% distinctive overlap · 50.7 / 50.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 32.7 points
  • pacing: Fast100% distinctive overlap · 17.4 / 17.4 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

SURPRISE ME

No relevant surprise clears the shared distinctive DNA requirement yet.

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2020

Hades

32% SIMILAR

LIMITED MATCH

Energetic · Stylish

WHY IT'S SIMILAR

Both games share Energetic / Stylish mood.

Similarity breakdown
  • experience: No shared values0% distinctive overlap · 0.0 / 87.5 points
  • mood: Energetic · Stylish100% distinctive overlap · 86.1 / 86.1 points
  • genre: No shared values0% distinctive overlap · 0.0 / 38.1 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 43.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 32.7 points
  • pacing: Fast100% distinctive overlap · 17.4 / 17.4 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.1 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 6.3 points

1994

Donkey Kong Country

29% SIMILAR

LIMITED MATCH

Arcade flow · Action

WHY IT'S SIMILAR

Both games share Arcade flow experiences (entering a sustained rhythm of rapid performance and feedback); Action genre.

Similarity breakdown
  • experience: Arcade flow41% distinctive overlap · 43.0 / 105.8 points
  • mood: No shared values0% distinctive overlap · 0.0 / 79.2 points
  • genre: Action22% distinctive overlap · 6.9 / 31.0 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 44.3 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Fast100% distinctive overlap · 17.4 / 17.4 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

1990

Super Mario World

29% SIMILAR

LIMITED MATCH

Arcade flow · Action

WHY IT'S SIMILAR

Both games share Arcade flow experiences (entering a sustained rhythm of rapid performance and feedback); Action genre.

Similarity breakdown
  • experience: Arcade flow41% distinctive overlap · 43.0 / 105.8 points
  • mood: No shared values0% distinctive overlap · 0.0 / 79.2 points
  • genre: Action22% distinctive overlap · 6.9 / 31.0 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 44.3 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Fast100% distinctive overlap · 17.4 / 17.4 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2005

Killer7

23% SIMILAR

LIMITED MATCH

Experimental · Stylish · Action

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation); Stylish mood; Action genre.

Similarity breakdown
  • experience: Experimental35% distinctive overlap · 31.3 / 90.6 points
  • mood: Stylish24% distinctive overlap · 20.9 / 85.8 points
  • genre: Action25% distinctive overlap · 7.0 / 28.5 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 39.1 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

1998

Xenogears

21% SIMILAR

LIMITED MATCH

Experimental

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation).

Similarity breakdown
  • experience: Experimental28% distinctive overlap · 24.9 / 88.7 points
  • mood: No shared values0% distinctive overlap · 0.0 / 66.7 points
  • genre: No shared values0% distinctive overlap · 0.0 / 25.9 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 36.2 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 13.8 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2001

Metal Gear Solid 2: Sons of Liberty

20% SIMILAR

LIMITED MATCH

Experimental · Action

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation); Action genre.

Similarity breakdown
  • experience: Experimental27% distinctive overlap · 24.6 / 90.3 points
  • mood: No shared values0% distinctive overlap · 0.0 / 91.7 points
  • genre: Action23% distinctive overlap · 6.9 / 30.4 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 40.7 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 13.8 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2007

Portal

20% SIMILAR

LIMITED MATCH

Experimental

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation).

Similarity breakdown
  • experience: Experimental32% distinctive overlap · 30.7 / 95.7 points
  • mood: No shared values0% distinctive overlap · 0.0 / 69.2 points
  • genre: No shared values0% distinctive overlap · 0.0 / 36.2 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 35.3 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2002

Eternal Darkness: Sanity's Requiem

20% SIMILAR

LIMITED MATCH

Experimental

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation).

Similarity breakdown
  • experience: Experimental27% distinctive overlap · 24.7 / 90.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 72.7 points
  • genre: No shared values0% distinctive overlap · 0.0 / 30.0 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 37.7 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 13.8 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2004

The Suffering

19% SIMILAR

LIMITED MATCH

Action · Linear · Fast

WHY IT'S SIMILAR

Both games share Action genre; Linear structure; Fast pacing.

Similarity breakdown
  • experience: No shared values0% distinctive overlap · 0.0 / 85.0 points
  • mood: No shared values0% distinctive overlap · 0.0 / 85.7 points
  • genre: Action25% distinctive overlap · 7.0 / 28.5 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 39.7 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Fast100% distinctive overlap · 17.4 / 17.4 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points