Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.
GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.
2005
35% SIMILAR
PARTIAL MATCH
Contemplative · Melancholic · Adventure
WHY IT'S SIMILAR
Both games share Contemplative experiences (taking time for observation, reflection and interpretation); Melancholic mood; Adventure genre.
Similarity breakdown
- experience: Contemplative26% distinctive overlap · 21.0 / 80.7 points
- mood: Melancholic22% distinctive overlap · 15.8 / 71.9 points
- genre: Adventure32% distinctive overlap · 8.8 / 27.5 points
- gameplay: Exploration5% distinctive overlap · 1.7 / 38.0 points
- structure: Open world100% distinctive overlap · 25.7 / 25.7 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: No shared values0% distinctive overlap · 0.0 / 4.0 points
2000
33% SIMILAR
LIMITED MATCH
Contemplative · Atmospheric · Adventure
WHY IT'S SIMILAR
Both games share Contemplative experiences (taking time for observation, reflection and interpretation); Atmospheric mood; Adventure genre.
Similarity breakdown
- experience: Contemplative26% distinctive overlap · 21.1 / 80.6 points
- mood: Atmospheric19% distinctive overlap · 13.9 / 72.0 points
- genre: Adventure32% distinctive overlap · 8.8 / 27.5 points
- gameplay: Combat · Exploration22% distinctive overlap · 6.4 / 29.0 points
- structure: Open world100% distinctive overlap · 25.7 / 25.7 points
- pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
- perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: No shared values0% distinctive overlap · 0.0 / 4.0 points
1999
30% SIMILAR
LIMITED MATCH
Contemplative · Role immersion
WHY IT'S SIMILAR
Both games share Contemplative experiences (taking time for observation, reflection and interpretation) and Role immersion experiences (inhabiting and developing a character within a world).
Similarity breakdown
- experience: Contemplative · Narrative-driven · Role immersion75% distinctive overlap · 54.1 / 72.1 points
- mood: No shared values0% distinctive overlap · 0.0 / 64.7 points
- genre: No shared values0% distinctive overlap · 0.0 / 22.1 points
- gameplay: Exploration7% distinctive overlap · 2.0 / 29.1 points
- structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: No shared values0% distinctive overlap · 0.0 / 10.1 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: 1990s100% distinctive overlap · 4.4 / 4.4 points
2015
27% SIMILAR
LIMITED MATCH
Role immersion · Narrative-driven
WHY IT'S SIMILAR
Both games share Role immersion experiences (inhabiting and developing a character within a world) and Narrative-driven experiences (following and interpreting a story-led journey).
Similarity breakdown
- experience: Narrative-driven · Role immersion40% distinctive overlap · 27.2 / 67.5 points
- mood: No shared values0% distinctive overlap · 0.0 / 64.7 points
- genre: No shared values0% distinctive overlap · 0.0 / 22.1 points
- gameplay: Exploration7% distinctive overlap · 2.0 / 29.1 points
- structure: Open world100% distinctive overlap · 25.7 / 25.7 points
- pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
- perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: No shared values0% distinctive overlap · 0.0 / 4.6 points
1998
27% SIMILAR
LIMITED MATCH
Atmospheric · Adventure
WHY IT'S SIMILAR
Both games share Atmospheric mood; Adventure genre.
Similarity breakdown
- experience: No shared values0% distinctive overlap · 0.0 / 75.2 points
- mood: Atmospheric19% distinctive overlap · 13.9 / 72.0 points
- genre: Adventure32% distinctive overlap · 8.8 / 27.5 points
- gameplay: Combat · Exploration22% distinctive overlap · 6.4 / 29.0 points
- structure: Open world100% distinctive overlap · 25.7 / 25.7 points
- pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
- perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: 1990s100% distinctive overlap · 4.4 / 4.4 points
1998
27% SIMILAR
LIMITED MATCH
Role immersion · Narrative-driven
WHY IT'S SIMILAR
Both games share Role immersion experiences (inhabiting and developing a character within a world) and Narrative-driven experiences (following and interpreting a story-led journey).
Similarity breakdown
- experience: Narrative-driven · Role immersion54% distinctive overlap · 35.0 / 65.2 points
- mood: No shared values0% distinctive overlap · 0.0 / 64.7 points
- genre: No shared values0% distinctive overlap · 0.0 / 22.1 points
- gameplay: Exploration7% distinctive overlap · 2.0 / 29.1 points
- structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: 1990s100% distinctive overlap · 4.4 / 4.4 points
2019
26% SIMILAR
LIMITED MATCH
Contemplative · Adventure
WHY IT'S SIMILAR
Both games share Contemplative experiences (taking time for observation, reflection and interpretation); Adventure genre.
Similarity breakdown
- experience: Contemplative26% distinctive overlap · 21.1 / 80.6 points
- mood: No shared values0% distinctive overlap · 0.0 / 77.7 points
- genre: Adventure28% distinctive overlap · 8.6 / 30.3 points
- gameplay: Exploration6% distinctive overlap · 2.0 / 30.7 points
- structure: Open world100% distinctive overlap · 25.7 / 25.7 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: No shared values0% distinctive overlap · 0.0 / 4.6 points
1995
26% SIMILAR
LIMITED MATCH
Role immersion · Narrative-driven
WHY IT'S SIMILAR
Both games share Role immersion experiences (inhabiting and developing a character within a world) and Narrative-driven experiences (following and interpreting a story-led journey).
Similarity breakdown
- experience: Narrative-driven · Role immersion39% distinctive overlap · 26.9 / 69.2 points
- mood: No shared values0% distinctive overlap · 0.0 / 64.7 points
- genre: No shared values0% distinctive overlap · 0.0 / 22.1 points
- gameplay: Exploration7% distinctive overlap · 2.0 / 29.1 points
- structure: Open world100% distinctive overlap · 25.7 / 25.7 points
- pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
- perspective: No shared values0% distinctive overlap · 0.0 / 10.4 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: 1990s100% distinctive overlap · 4.4 / 4.4 points
2001
26% SIMILAR
LIMITED MATCH
Contemplative · Melancholic · Adventure
WHY IT'S SIMILAR
Both games share Contemplative experiences (taking time for observation, reflection and interpretation); Melancholic mood; Adventure genre.
Similarity breakdown
- experience: Contemplative34% distinctive overlap · 27.4 / 81.7 points
- mood: Melancholic18% distinctive overlap · 15.2 / 86.7 points
- genre: Adventure30% distinctive overlap · 8.7 / 29.0 points
- gameplay: Exploration5% distinctive overlap · 1.8 / 35.8 points
- structure: No shared values0% distinctive overlap · 0.0 / 25.7 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: No shared values0% distinctive overlap · 0.0 / 4.0 points