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Deus Ex

2000 · Ion Storm

A genre-defining immersive simulation combining role-playing, stealth, exploration, dialogue and player-driven problem solving.

GAMEBOX SCORE

98

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score97
Hidden Gem89
Revival Potential96

GAME DNA

experience
Immersive simulation · Player agency · Role immersion
genre
Immersive Sim · RPG · Action
mood
Dark · Conspiratorial · Thoughtful
gameplay
Stealth · Exploration · Choices · Role Playing
difficulty
Medium
era
2000s
pacing
Slow
perspective
First-person
structure
Mission-based

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

A genre-defining immersive simulation combining role-playing, stealth, exploration, dialogue and player-driven problem solving.

Play it for its freedom of approach, systemic level design, cyberpunk world and extraordinary player choice.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

Deus Ex became one of the defining immersive sims of the PC era and established design principles that continue to influence modern games.

ORIGINAL RELEASE
2000
Developer
Ion Storm
Publisher
Eidos Interactive

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like Deus Ex

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2000

Thief II: The Metal Age

53% SIMILAR

GOOD MATCH

Immersive simulation · Player agency · Dark · Immersive Sim

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Dark mood; Immersive Sim genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency74% distinctive overlap · 61.4 / 83.3 points
  • mood: Dark15% distinctive overlap · 10.5 / 68.6 points
  • genre: Immersive Sim32% distinctive overlap · 9.6 / 30.3 points
  • gameplay: Exploration · Stealth25% distinctive overlap · 8.1 / 32.9 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2012

Dishonored

48% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency74% distinctive overlap · 61.4 / 83.3 points
  • mood: No shared values0% distinctive overlap · 0.0 / 66.2 points
  • genre: Action20% distinctive overlap · 5.5 / 27.1 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 30.9 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2002

Arx Fatalis

45% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Immersive Sim · RPG

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Immersive Sim / RPG genre.

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Immersive simulation · Player agency · Role immersion76% distinctive overlap · 59.8 / 78.5 points
  • mood: No shared values0% distinctive overlap · 0.0 / 64.5 points
  • genre: Immersive Sim · RPG71% distinctive overlap · 18.9 / 26.6 points
  • gameplay: Choices · Exploration38% distinctive overlap · 10.9 / 28.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2017

Prey

44% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Immersive Sim · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Immersive Sim / Action genre.

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Immersive simulation · Player agency · Role immersion77% distinctive overlap · 60.1 / 78.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 69.5 points
  • genre: Action · Immersive Sim46% distinctive overlap · 14.0 / 30.7 points
  • gameplay: Choices · Exploration · Stealth65% distinctive overlap · 19.5 / 30.0 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2016

Dishonored 2

48% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency74% distinctive overlap · 61.4 / 83.3 points
  • mood: No shared values0% distinctive overlap · 0.0 / 66.2 points
  • genre: Action20% distinctive overlap · 5.5 / 27.1 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 30.9 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2006

Hitman: Blood Money

40% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency46% distinctive overlap · 42.5 / 92.8 points
  • mood: No shared values0% distinctive overlap · 0.0 / 66.2 points
  • genre: Action20% distinctive overlap · 5.5 / 27.1 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 30.9 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points