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GAMES LIKE

What makes Deus Ex distinctive?

Start with its Game DNA: Immersive simulation / Player agency / Role immersion experience; Dark / Conspiratorial / Thoughtful mood; Stealth / Exploration / Choices / Role Playing gameplay; Immersive Sim / RPG / Action genre; Mission-based structure. These recorded characteristics shape the comparisons below.

Its experience centers on learning and exploiting interacting world systems; shaping outcomes through consequential choices or approaches; inhabiting and developing a character within a world. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

Deus Ex — GAME DNA

View complete Game DNA
experience
Immersive simulation · Player agency · Role immersion
mood
Dark · Conspiratorial · Thoughtful
genre
Immersive Sim · RPG · Action
gameplay
Stealth · Exploration · Choices · Role Playing
structure
Mission-based
pacing
Slow
perspective
First-person
difficulty
Medium
era
2000s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2000

Thief II: The Metal Age

53% SIMILAR

GOOD MATCH

Immersive simulation · Player agency · Dark · Immersive Sim

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Dark mood; Immersive Sim genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency74% distinctive overlap · 61.4 / 83.3 points
  • mood: Dark15% distinctive overlap · 10.5 / 68.6 points
  • genre: Immersive Sim32% distinctive overlap · 9.6 / 30.3 points
  • gameplay: Exploration · Stealth25% distinctive overlap · 8.1 / 32.9 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 93/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2017

Prey

44% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Immersive Sim · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Immersive Sim / Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency · Role immersion77% distinctive overlap · 60.1 / 78.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 69.5 points
  • genre: Action · Immersive Sim46% distinctive overlap · 14.0 / 30.7 points
  • gameplay: Choices · Exploration · Stealth65% distinctive overlap · 19.5 / 30.0 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

SURPRISE ME

A different series and a less-obvious direction, connected by distinctive Immersive simulation / Player agency DNA. Explore a contrast to the closest recommendation.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2002

Arx Fatalis

45% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Immersive Sim · RPG

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Immersive Sim / RPG genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency · Role immersion76% distinctive overlap · 59.8 / 78.5 points
  • mood: No shared values0% distinctive overlap · 0.0 / 64.5 points
  • genre: Immersive Sim · RPG71% distinctive overlap · 18.9 / 26.6 points
  • gameplay: Choices · Exploration38% distinctive overlap · 10.9 / 28.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2012

Dishonored

48% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency74% distinctive overlap · 61.4 / 83.3 points
  • mood: No shared values0% distinctive overlap · 0.0 / 66.2 points
  • genre: Action20% distinctive overlap · 5.5 / 27.1 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 30.9 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2016

Dishonored 2

48% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency74% distinctive overlap · 61.4 / 83.3 points
  • mood: No shared values0% distinctive overlap · 0.0 / 66.2 points
  • genre: Action20% distinctive overlap · 5.5 / 27.1 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 30.9 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2006

Hitman: Blood Money

40% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency46% distinctive overlap · 42.5 / 92.8 points
  • mood: No shared values0% distinctive overlap · 0.0 / 66.2 points
  • genre: Action20% distinctive overlap · 5.5 / 27.1 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 30.9 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2010

Fallout: New Vegas

35% SIMILAR

PARTIAL MATCH

Player agency · Role immersion · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion57% distinctive overlap · 41.4 / 73.2 points
  • mood: Thoughtful18% distinctive overlap · 10.4 / 58.5 points
  • genre: RPG25% distinctive overlap · 5.7 / 22.6 points
  • gameplay: Exploration · Role Playing27% distinctive overlap · 7.1 / 26.0 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2004

Vampire: The Masquerade – Bloodlines

33% SIMILAR

LIMITED MATCH

Player agency · Role immersion · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion46% distinctive overlap · 32.7 / 70.9 points
  • mood: Thoughtful18% distinctive overlap · 10.4 / 58.5 points
  • genre: RPG25% distinctive overlap · 5.7 / 22.6 points
  • gameplay: Exploration · Role Playing27% distinctive overlap · 7.1 / 26.0 points
  • structure: No shared values0% distinctive overlap · 0.0 / 31.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2002

The Elder Scrolls III: Morrowind

32% SIMILAR

LIMITED MATCH

Player agency · Role immersion · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion43% distinctive overlap · 32.1 / 74.3 points
  • mood: Thoughtful18% distinctive overlap · 10.4 / 58.5 points
  • genre: RPG25% distinctive overlap · 5.7 / 22.6 points
  • gameplay: Exploration · Role Playing27% distinctive overlap · 7.1 / 26.0 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2010

Mass Effect 2

31% SIMILAR

LIMITED MATCH

Player agency · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches); Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Player agency19% distinctive overlap · 14.3 / 74.2 points
  • mood: Thoughtful18% distinctive overlap · 10.4 / 58.5 points
  • genre: RPG25% distinctive overlap · 5.7 / 22.6 points
  • gameplay: Exploration · Role Playing27% distinctive overlap · 7.1 / 26.0 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2001

Gothic

31% SIMILAR

LIMITED MATCH

Player agency · Role immersion · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion43% distinctive overlap · 32.1 / 74.3 points
  • mood: Thoughtful18% distinctive overlap · 10.4 / 58.5 points
  • genre: RPG25% distinctive overlap · 5.7 / 22.6 points
  • gameplay: Exploration · Role Playing27% distinctive overlap · 7.1 / 26.0 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2005

Tom Clancy's Splinter Cell: Chaos Theory

31% SIMILAR

LIMITED MATCH

Player agency · Action

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches); Action genre.

Similarity breakdown
  • experience: Player agency22% distinctive overlap · 17.6 / 78.9 points
  • mood: No shared values0% distinctive overlap · 0.0 / 66.2 points
  • genre: Action20% distinctive overlap · 5.5 / 27.1 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 30.9 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points