Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.
GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.
2012
48% SIMILAR
PARTIAL MATCH
Immersive simulation · Player agency · Action
WHY IT'S SIMILAR
Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Action genre.
Similarity breakdown
- experience: Immersive simulation · Player agency74% distinctive overlap · 61.4 / 83.3 points
- mood: No shared values0% distinctive overlap · 0.0 / 66.2 points
- genre: Action20% distinctive overlap · 5.5 / 27.1 points
- gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 30.9 points
- structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
- difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
- era: No shared values0% distinctive overlap · 0.0 / 4.2 points
2016
48% SIMILAR
PARTIAL MATCH
Immersive simulation · Player agency · Action
WHY IT'S SIMILAR
Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Action genre.
Similarity breakdown
- experience: Immersive simulation · Player agency74% distinctive overlap · 61.4 / 83.3 points
- mood: No shared values0% distinctive overlap · 0.0 / 66.2 points
- genre: Action20% distinctive overlap · 5.5 / 27.1 points
- gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 30.9 points
- structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
- difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
- era: No shared values0% distinctive overlap · 0.0 / 4.2 points
2006
40% SIMILAR
PARTIAL MATCH
Immersive simulation · Player agency · Action
WHY IT'S SIMILAR
Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Action genre.
Similarity breakdown
- experience: Immersive simulation · Player agency46% distinctive overlap · 42.5 / 92.8 points
- mood: No shared values0% distinctive overlap · 0.0 / 66.2 points
- genre: Action20% distinctive overlap · 5.5 / 27.1 points
- gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 30.9 points
- structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
- difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
- era: 2000s100% distinctive overlap · 3.6 / 3.6 points
2010
35% SIMILAR
PARTIAL MATCH
Player agency · Role immersion · Thoughtful · RPG
WHY IT'S SIMILAR
Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.
Similarity breakdown
- experience: Player agency · Role immersion57% distinctive overlap · 41.4 / 73.2 points
- mood: Thoughtful18% distinctive overlap · 10.4 / 58.5 points
- genre: RPG25% distinctive overlap · 5.7 / 22.6 points
- gameplay: Exploration · Role Playing27% distinctive overlap · 7.1 / 26.0 points
- structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: No shared values0% distinctive overlap · 0.0 / 4.2 points
2004
33% SIMILAR
LIMITED MATCH
Player agency · Role immersion · Thoughtful · RPG
WHY IT'S SIMILAR
Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.
Similarity breakdown
- experience: Player agency · Role immersion46% distinctive overlap · 32.7 / 70.9 points
- mood: Thoughtful18% distinctive overlap · 10.4 / 58.5 points
- genre: RPG25% distinctive overlap · 5.7 / 22.6 points
- gameplay: Exploration · Role Playing27% distinctive overlap · 7.1 / 26.0 points
- structure: No shared values0% distinctive overlap · 0.0 / 31.4 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: 2000s100% distinctive overlap · 3.6 / 3.6 points
2002
32% SIMILAR
LIMITED MATCH
Player agency · Role immersion · Thoughtful · RPG
WHY IT'S SIMILAR
Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.
Similarity breakdown
- experience: Player agency · Role immersion43% distinctive overlap · 32.1 / 74.3 points
- mood: Thoughtful18% distinctive overlap · 10.4 / 58.5 points
- genre: RPG25% distinctive overlap · 5.7 / 22.6 points
- gameplay: Exploration · Role Playing27% distinctive overlap · 7.1 / 26.0 points
- structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: 2000s100% distinctive overlap · 3.6 / 3.6 points
2010
31% SIMILAR
LIMITED MATCH
Player agency · Thoughtful · RPG
WHY IT'S SIMILAR
Both games share Player agency experiences (shaping outcomes through consequential choices or approaches); Thoughtful mood; RPG genre.
Similarity breakdown
- experience: Player agency19% distinctive overlap · 14.3 / 74.2 points
- mood: Thoughtful18% distinctive overlap · 10.4 / 58.5 points
- genre: RPG25% distinctive overlap · 5.7 / 22.6 points
- gameplay: Exploration · Role Playing27% distinctive overlap · 7.1 / 26.0 points
- structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
- pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
- perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: No shared values0% distinctive overlap · 0.0 / 4.2 points
2001
31% SIMILAR
LIMITED MATCH
Player agency · Role immersion · Thoughtful · RPG
WHY IT'S SIMILAR
Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.
Similarity breakdown
- experience: Player agency · Role immersion43% distinctive overlap · 32.1 / 74.3 points
- mood: Thoughtful18% distinctive overlap · 10.4 / 58.5 points
- genre: RPG25% distinctive overlap · 5.7 / 22.6 points
- gameplay: Exploration · Role Playing27% distinctive overlap · 7.1 / 26.0 points
- structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: 2000s100% distinctive overlap · 3.6 / 3.6 points
2005
31% SIMILAR
LIMITED MATCH
Player agency · Action
WHY IT'S SIMILAR
Both games share Player agency experiences (shaping outcomes through consequential choices or approaches); Action genre.
Similarity breakdown
- experience: Player agency22% distinctive overlap · 17.6 / 78.9 points
- mood: No shared values0% distinctive overlap · 0.0 / 66.2 points
- genre: Action20% distinctive overlap · 5.5 / 27.1 points
- gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 30.9 points
- structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
- difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
- era: 2000s100% distinctive overlap · 3.6 / 3.6 points