View Hitman: Blood Money game details

GAMES LIKE

What makes Hitman: Blood Money distinctive?

Start with its Game DNA: Immersive simulation / Player agency / Systemic creativity experience; Tense / Atmospheric mood; Stealth / Infiltration / Exploration gameplay; Stealth / Action genre; Mission-based structure. These recorded characteristics shape the comparisons below.

Its experience centers on learning and exploiting interacting world systems; shaping outcomes through consequential choices or approaches; setting personal goals and creating outcomes through open systems. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

Hitman: Blood Money — GAME DNA

View complete Game DNA
experience
Immersive simulation · Player agency · Systemic creativity
mood
Tense · Atmospheric
genre
Stealth · Action
gameplay
Stealth · Infiltration · Exploration
structure
Mission-based
pacing
Slow
perspective
Third-person · First-person
difficulty
Hard
era
2000s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2012

Dishonored

82% SIMILAR

VERY STRONG MATCH

Tense · Atmospheric · Immersive simulation · Player agency · Stealth · Action

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Stealth / Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency55% distinctive overlap · 53.1 / 97.0 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 96/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2000

Thief II: The Metal Age

55% SIMILAR

GOOD MATCH

Immersive simulation · Player agency · Atmospheric · Stealth

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Atmospheric mood; Stealth genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency55% distinctive overlap · 53.1 / 97.0 points
  • mood: Atmospheric22% distinctive overlap · 14.6 / 65.1 points
  • genre: Stealth37% distinctive overlap · 11.7 / 31.5 points
  • gameplay: Exploration · Infiltration · Stealth66% distinctive overlap · 22.2 / 33.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

SURPRISE ME

A different series and a less-obvious direction, connected by distinctive Tense / Atmospheric DNA. Explore a contrast to the closest recommendation.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2004

Metal Gear Solid 3: Snake Eater

62% SIMILAR

GOOD MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency16% distinctive overlap · 13.9 / 86.0 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person · Third-person100% distinctive overlap · 7.3 / 7.3 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2016

Dishonored 2

82% SIMILAR

VERY STRONG MATCH

Tense · Atmospheric · Immersive simulation · Player agency · Stealth · Action

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Stealth / Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency55% distinctive overlap · 53.1 / 97.0 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2005

Tom Clancy's Splinter Cell: Chaos Theory

71% SIMILAR

STRONG MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency18% distinctive overlap · 16.4 / 92.6 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

1998

Metal Gear Solid

62% SIMILAR

GOOD MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency19% distinctive overlap · 16.3 / 84.7 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person · Third-person100% distinctive overlap · 7.3 / 7.3 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2000

Deus Ex

40% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency46% distinctive overlap · 42.5 / 92.8 points
  • mood: No shared values0% distinctive overlap · 0.0 / 66.2 points
  • genre: Action20% distinctive overlap · 5.5 / 27.1 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 30.9 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2017

Prey

29% SIMILAR

LIMITED MATCH

Immersive simulation · Player agency · Tense · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Tense mood; Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency39% distinctive overlap · 35.4 / 91.8 points
  • mood: Tense24% distinctive overlap · 16.1 / 66.1 points
  • genre: Action16% distinctive overlap · 5.1 / 32.0 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.9 / 30.6 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2002

Arx Fatalis

29% SIMILAR

LIMITED MATCH

Immersive simulation · Player agency · Atmospheric

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Atmospheric mood.

Similarity breakdown
  • experience: Immersive simulation · Player agency38% distinctive overlap · 35.3 / 92.2 points
  • mood: Atmospheric33% distinctive overlap · 19.9 / 61.0 points
  • genre: No shared values0% distinctive overlap · 0.0 / 27.9 points
  • gameplay: Exploration8% distinctive overlap · 2.4 / 29.2 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2001

Metal Gear Solid 2: Sons of Liberty

26% SIMILAR

LIMITED MATCH

Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency15% distinctive overlap · 13.8 / 89.7 points
  • mood: No shared values0% distinctive overlap · 0.0 / 80.0 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 31.1 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person · Third-person100% distinctive overlap · 7.3 / 7.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2007

S.T.A.L.K.E.R.: Shadow of Chernobyl

22% SIMILAR

LIMITED MATCH

Tense · Immersive simulation · Action

WHY IT'S SIMILAR

Both games share Tense mood; Immersive simulation experiences (learning and exploiting interacting world systems); Action genre.

Similarity breakdown
  • experience: Immersive simulation22% distinctive overlap · 21.0 / 94.6 points
  • mood: Tense33% distinctive overlap · 21.7 / 66.5 points
  • genre: Action24% distinctive overlap · 7.0 / 29.3 points
  • gameplay: Exploration11% distinctive overlap · 2.8 / 25.3 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2010

Mass Effect 2

21% SIMILAR

LIMITED MATCH

Player agency

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency16% distinctive overlap · 13.9 / 87.9 points
  • mood: No shared values0% distinctive overlap · 0.0 / 55.0 points
  • genre: No shared values0% distinctive overlap · 0.0 / 23.9 points
  • gameplay: Exploration9% distinctive overlap · 2.4 / 26.6 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points