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BioShock Infinite

2013 · Irrational Games

Fight through a floating city with aerial movement, strange powers and an uneasy partnership.

GAMEBOX SCORE

92

Provisional GAMEBOX editorial ratings. These are not verified facts or aggregate review scores.

/ 100

Retro Score90
Hidden Gem80
Revival Potential80

GAME DNA

experience
Narrative-driven · Companion journey
genre
Action · Shooter
mood
Tense · Cinematic
gameplay
Combat · Exploration
difficulty
Medium
era
2010s
pacing
Fast
perspective
First-person
structure
Linear

DISCOVER BY GAME DNA

Game DNA is GAMEBOX editorial classification; era comes from the sourced release year. Ratings are separate editorial judgements.

ABOUT THE GAME

Fight through a floating city with aerial movement, strange powers and an uneasy partnership.

Fight through a floating city with aerial movement, strange powers and an uneasy partnership.

WHERE CAN I PLAY IT?

Availability information will be added to the GAMEBOX database.

We only list legal and officially available platforms and services.

RETRO HISTORY

First listed release: 2013. Explore the cited source for the game's release and development history.

ORIGINAL RELEASE
2013
Developer
Irrational Games
Publisher
2K

DISCOVER MORE

SIMILAR GAMES

Explore what makes games feel like BioShock Infinite

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2004

Half-Life 2

78% SIMILAR

STRONG MATCH

Cinematic · Tense · Shooter · Action · Narrative-driven

WHY IT'S SIMILAR

Both games share Cinematic / Tense mood; Shooter / Action genre; Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Narrative-driven26% distinctive overlap · 17.0 / 65.2 points
  • mood: Cinematic · Tense100% distinctive overlap · 70.3 / 70.3 points
  • genre: Action · Shooter100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration100% distinctive overlap · 19.1 / 19.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Fast100% distinctive overlap · 17.4 / 17.4 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2010

Metro 2033

73% SIMILAR

STRONG MATCH

Cinematic · Tense · Shooter · Action · Narrative-driven

WHY IT'S SIMILAR

Both games share Cinematic / Tense mood; Shooter / Action genre; Narrative-driven experiences (following and interpreting a story-led journey).

A close match offering a different series or DNA profile.

Similarity breakdown
  • experience: Narrative-driven26% distinctive overlap · 17.0 / 65.2 points
  • mood: Cinematic · Tense100% distinctive overlap · 70.3 / 70.3 points
  • genre: Action · Shooter100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration100% distinctive overlap · 19.1 / 19.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

1998

Half-Life

78% SIMILAR

STRONG MATCH

Cinematic · Tense · Shooter · Action · Narrative-driven

WHY IT'S SIMILAR

Both games share Cinematic / Tense mood; Shooter / Action genre; Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Narrative-driven26% distinctive overlap · 17.0 / 65.2 points
  • mood: Cinematic · Tense100% distinctive overlap · 70.3 / 70.3 points
  • genre: Action · Shooter100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration100% distinctive overlap · 19.1 / 19.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Fast100% distinctive overlap · 17.4 / 17.4 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2010

Enslaved: Odyssey to the West

53% SIMILAR

GOOD MATCH

Companion journey · Narrative-driven · Cinematic · Action

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions) and Narrative-driven experiences (following and interpreting a story-led journey); Cinematic mood; Action genre.

Similarity breakdown
  • experience: Companion journey · Narrative-driven100% distinctive overlap · 68.1 / 68.1 points
  • mood: Cinematic27% distinctive overlap · 19.0 / 71.3 points
  • genre: Action24% distinctive overlap · 7.0 / 29.3 points
  • gameplay: Combat · Exploration30% distinctive overlap · 7.7 / 25.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2007

S.T.A.L.K.E.R.: Shadow of Chernobyl

53% SIMILAR

GOOD MATCH

Cinematic · Tense · Shooter · Action

WHY IT'S SIMILAR

Both games share Cinematic / Tense mood; Shooter / Action genre.

Similarity breakdown
  • experience: No shared values0% distinctive overlap · 0.0 / 75.4 points
  • mood: Cinematic · Tense100% distinctive overlap · 70.3 / 70.3 points
  • genre: Action · Shooter100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration100% distinctive overlap · 19.1 / 19.1 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2001

Final Fantasy X

33% SIMILAR

LIMITED MATCH

Companion journey · Narrative-driven

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Companion journey · Narrative-driven69% distinctive overlap · 46.0 / 67.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 58.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 24.9 points
  • gameplay: Exploration15% distinctive overlap · 3.0 / 20.4 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points