View Disco Elysium game details

GAMES LIKE

What makes Disco Elysium distinctive?

Start with its Game DNA: Narrative-driven / Role immersion / Player agency / Contemplative experience; Melancholic / Thoughtful mood; Investigation / Choices / Story gameplay; RPG / Adventure genre; Open world structure. These recorded characteristics shape the comparisons below.

Its experience centers on following and interpreting a story-led journey; inhabiting and developing a character within a world; shaping outcomes through consequential choices or approaches; taking time for observation, reflection and interpretation. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

Disco Elysium — GAME DNA

View complete Game DNA
experience
Narrative-driven · Role immersion · Player agency · Contemplative
mood
Melancholic · Thoughtful
genre
RPG · Adventure
gameplay
Investigation · Choices · Story
structure
Open world
pacing
Slow
perspective
Isometric
difficulty
Medium
era
2010s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1999

Planescape: Torment

51% SIMILAR

GOOD MATCH

Contemplative · Player agency · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Contemplative experiences (taking time for observation, reflection and interpretation) and Player agency experiences (shaping outcomes through consequential choices or approaches); Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Contemplative · Narrative-driven · Player agency · Role immersion100% distinctive overlap · 72.1 / 72.1 points
  • mood: Thoughtful27% distinctive overlap · 14.5 / 54.6 points
  • genre: RPG42% distinctive overlap · 9.0 / 21.3 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 34.6 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric100% distinctive overlap · 13.7 / 13.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 90/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1999

Shenmue

50% SIMILAR

GOOD MATCH

Contemplative · Role immersion · Melancholic · Adventure

WHY IT'S SIMILAR

Both games share Contemplative experiences (taking time for observation, reflection and interpretation) and Role immersion experiences (inhabiting and developing a character within a world); Melancholic mood; Adventure genre.

Similarity breakdown
  • experience: Contemplative · Narrative-driven · Role immersion75% distinctive overlap · 54.1 / 72.1 points
  • mood: Melancholic27% distinctive overlap · 19.2 / 71.9 points
  • genre: Adventure39% distinctive overlap · 9.3 / 23.9 points
  • gameplay: Investigation23% distinctive overlap · 9.7 / 42.1 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.1 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

SURPRISE ME

A different series and a less-obvious direction, connected by distinctive Melancholic / Contemplative DNA. Explore a contrast to the closest recommendation.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2005

Shadow of the Colossus

32% SIMILAR

LIMITED MATCH

Melancholic · Contemplative · Adventure

WHY IT'S SIMILAR

Both games share Melancholic mood; Contemplative experiences (taking time for observation, reflection and interpretation); Adventure genre.

Similarity breakdown
  • experience: Contemplative22% distinctive overlap · 17.7 / 80.7 points
  • mood: Melancholic34% distinctive overlap · 20.8 / 61.8 points
  • genre: Adventure33% distinctive overlap · 8.9 / 26.8 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 43.5 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.1 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2015

The Witcher 3: Wild Hunt

43% SIMILAR

PARTIAL MATCH

Player agency · Role immersion · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Narrative-driven · Player agency · Role immersion65% distinctive overlap · 44.0 / 67.4 points
  • mood: Thoughtful27% distinctive overlap · 14.5 / 54.6 points
  • genre: RPG42% distinctive overlap · 9.0 / 21.3 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 34.6 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.1 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2010

Fallout: New Vegas

42% SIMILAR

PARTIAL MATCH

Player agency · Role immersion · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion47% distinctive overlap · 32.5 / 69.6 points
  • mood: Thoughtful27% distinctive overlap · 14.5 / 54.6 points
  • genre: RPG42% distinctive overlap · 9.0 / 21.3 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 34.6 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.5 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

1997

Fallout

42% SIMILAR

PARTIAL MATCH

Player agency · Role immersion · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion35% distinctive overlap · 26.0 / 74.3 points
  • mood: Thoughtful27% distinctive overlap · 14.5 / 54.6 points
  • genre: RPG42% distinctive overlap · 9.0 / 21.3 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 34.6 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric100% distinctive overlap · 13.7 / 13.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

1998

Fallout 2

42% SIMILAR

PARTIAL MATCH

Player agency · Role immersion · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion35% distinctive overlap · 26.0 / 74.3 points
  • mood: Thoughtful27% distinctive overlap · 14.5 / 54.6 points
  • genre: RPG42% distinctive overlap · 9.0 / 21.3 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 34.6 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric100% distinctive overlap · 13.7 / 13.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2001

Gothic

38% SIMILAR

PARTIAL MATCH

Player agency · Role immersion · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion37% distinctive overlap · 26.2 / 70.8 points
  • mood: Thoughtful27% distinctive overlap · 14.5 / 54.6 points
  • genre: RPG42% distinctive overlap · 9.0 / 21.3 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 34.6 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.1 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2002

The Elder Scrolls III: Morrowind

38% SIMILAR

PARTIAL MATCH

Player agency · Role immersion · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion37% distinctive overlap · 26.2 / 70.8 points
  • mood: Thoughtful27% distinctive overlap · 14.5 / 54.6 points
  • genre: RPG42% distinctive overlap · 9.0 / 21.3 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 34.6 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.5 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

1998

Baldur's Gate

35% SIMILAR

PARTIAL MATCH

Thoughtful · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Thoughtful mood; Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Role immersion13% distinctive overlap · 10.2 / 76.0 points
  • mood: Thoughtful27% distinctive overlap · 14.5 / 54.6 points
  • genre: RPG42% distinctive overlap · 9.0 / 21.3 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 34.6 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric100% distinctive overlap · 13.7 / 13.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2011

The Elder Scrolls V: Skyrim

35% SIMILAR

PARTIAL MATCH

Player agency · Role immersion · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion37% distinctive overlap · 26.2 / 70.8 points
  • mood: Thoughtful27% distinctive overlap · 14.5 / 54.6 points
  • genre: RPG42% distinctive overlap · 9.0 / 21.3 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 34.6 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.5 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2004

Vampire: The Masquerade – Bloodlines

34% SIMILAR

LIMITED MATCH

Player agency · Role immersion · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Narrative-driven · Player agency · Role immersion65% distinctive overlap · 44.0 / 67.4 points
  • mood: Thoughtful27% distinctive overlap · 14.5 / 54.6 points
  • genre: RPG42% distinctive overlap · 9.0 / 21.3 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 34.6 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.5 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points