View Dragon Age: Origins game details

GAMES LIKE

What makes Dragon Age: Origins distinctive?

Start with its Game DNA: Role immersion / Strategic planning / Player agency / Companion journey experience; Epic / Thoughtful mood; Role Playing / Character Building / Exploration gameplay; RPG genre; Hub-based structure. These recorded characteristics shape the comparisons below.

Its experience centers on inhabiting and developing a character within a world; weighing resources and planning consequential decisions; shaping outcomes through consequential choices or approaches; building an experience around relationships with companions. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

Dragon Age: Origins — GAME DNA

View complete Game DNA
experience
Role immersion · Strategic planning · Player agency · Companion journey
mood
Epic · Thoughtful
genre
RPG
gameplay
Role Playing · Character Building · Exploration
structure
Hub-based
pacing
Slow
perspective
Third-person · Isometric
difficulty
Medium
era
2000s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2000

Baldur's Gate II: Shadows of Amn

90% SIMILAR

VERY STRONG MATCH

Strategic planning · Companion journey · Epic · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions) and Companion journey experiences (building an experience around relationships with companions); Epic / Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Companion journey · Role immersion · Strategic planning77% distinctive overlap · 60.8 / 79.0 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric68% distinctive overlap · 8.0 / 11.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 85/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2004

Vampire: The Masquerade – Bloodlines

76% SIMILAR

STRONG MATCH

Epic · Thoughtful · Player agency · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion37% distinctive overlap · 25.9 / 70.4 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Third-person23% distinctive overlap · 2.0 / 8.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

SURPRISE ME

A different series and a less-obvious direction, connected by distinctive Companion journey / Player agency DNA. Explore a contrast to the closest recommendation.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2010

Mass Effect 2

57% SIMILAR

GOOD MATCH

Epic · Thoughtful · Companion journey · Player agency · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Companion journey experiences (building an experience around relationships with companions) and Player agency experiences (shaping outcomes through consequential choices or approaches); RPG genre.

Similarity breakdown
  • experience: Companion journey · Player agency42% distinctive overlap · 31.1 / 73.7 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 31.4 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person32% distinctive overlap · 2.7 / 8.4 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1998

Baldur's Gate

76% SIMILAR

STRONG MATCH

Strategic planning · Companion journey · Epic · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions) and Companion journey experiences (building an experience around relationships with companions); Epic / Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Companion journey · Role immersion · Strategic planning77% distinctive overlap · 60.8 / 79.0 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric68% distinctive overlap · 8.0 / 11.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

1997

Fallout

75% SIMILAR

STRONG MATCH

Strategic planning · Player agency · Epic · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions) and Player agency experiences (shaping outcomes through consequential choices or approaches); Epic / Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion · Strategic planning74% distinctive overlap · 56.9 / 77.3 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric68% distinctive overlap · 8.0 / 11.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

1998

Fallout 2

75% SIMILAR

STRONG MATCH

Strategic planning · Player agency · Epic · Thoughtful · RPG

WHY IT'S SIMILAR

Both games share Strategic planning experiences (weighing resources and planning consequential decisions) and Player agency experiences (shaping outcomes through consequential choices or approaches); Epic / Thoughtful mood; RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion · Strategic planning74% distinctive overlap · 56.9 / 77.3 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric68% distinctive overlap · 8.0 / 11.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

1998

Suikoden II

74% SIMILAR

STRONG MATCH

Epic · Thoughtful · Strategic planning · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Strategic planning experiences (weighing resources and planning consequential decisions) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Role immersion · Strategic planning43% distinctive overlap · 32.0 / 74.2 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 12.1 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2007

Mass Effect

73% SIMILAR

STRONG MATCH

Epic · Thoughtful · Companion journey · Player agency · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Companion journey experiences (building an experience around relationships with companions) and Player agency experiences (shaping outcomes through consequential choices or approaches); RPG genre.

Similarity breakdown
  • experience: Companion journey · Player agency42% distinctive overlap · 31.1 / 73.7 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person32% distinctive overlap · 2.7 / 8.4 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

1999

Planescape: Torment

72% SIMILAR

STRONG MATCH

Epic · Thoughtful · Player agency · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion29% distinctive overlap · 21.6 / 75.0 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Isometric68% distinctive overlap · 8.0 / 11.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2004

Paper Mario: The Thousand-Year Door

72% SIMILAR

STRONG MATCH

Epic · Thoughtful · Companion journey · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Companion journey experiences (building an experience around relationships with companions) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Companion journey · Role immersion40% distinctive overlap · 28.5 / 72.1 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person32% distinctive overlap · 2.7 / 8.4 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2010

Fallout: New Vegas

63% SIMILAR

GOOD MATCH

Epic · Thoughtful · Player agency · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion43% distinctive overlap · 31.3 / 72.6 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Third-person23% distinctive overlap · 2.0 / 8.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2001

Gothic

62% SIMILAR

GOOD MATCH

Epic · Thoughtful · Player agency · Role immersion · RPG

WHY IT'S SIMILAR

Both games share Epic / Thoughtful mood; Player agency experiences (shaping outcomes through consequential choices or approaches) and Role immersion experiences (inhabiting and developing a character within a world); RPG genre.

Similarity breakdown
  • experience: Player agency · Role immersion35% distinctive overlap · 25.7 / 73.8 points
  • mood: Epic · Thoughtful100% distinctive overlap · 47.3 / 47.3 points
  • genre: RPG100% distinctive overlap · 19.5 / 19.5 points
  • gameplay: Character Building · Exploration · Role Playing100% distinctive overlap · 21.7 / 21.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Third-person32% distinctive overlap · 2.7 / 8.4 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points