View BioShock Infinite game details

GAMES LIKE

What makes BioShock Infinite distinctive?

Start with its Game DNA: Narrative-driven / Companion journey experience; Tense / Cinematic mood; Combat / Exploration gameplay; Action / Shooter genre; Linear structure. These recorded characteristics shape the comparisons below.

Its experience centers on following and interpreting a story-led journey; building an experience around relationships with companions. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

BioShock Infinite — GAME DNA

View complete Game DNA
experience
Narrative-driven · Companion journey
mood
Tense · Cinematic
genre
Action · Shooter
gameplay
Combat · Exploration
structure
Linear
pacing
Fast
perspective
First-person
difficulty
Medium
era
2010s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2004

Half-Life 2

78% SIMILAR

STRONG MATCH

Cinematic · Tense · Shooter · Action · Narrative-driven

WHY IT'S SIMILAR

Both games share Cinematic / Tense mood; Shooter / Action genre; Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Narrative-driven26% distinctive overlap · 17.0 / 65.2 points
  • mood: Cinematic · Tense100% distinctive overlap · 70.3 / 70.3 points
  • genre: Action · Shooter100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration100% distinctive overlap · 19.1 / 19.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Fast100% distinctive overlap · 17.4 / 17.4 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 94/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2010

Enslaved: Odyssey to the West

53% SIMILAR

GOOD MATCH

Companion journey · Narrative-driven · Cinematic · Action

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions) and Narrative-driven experiences (following and interpreting a story-led journey); Cinematic mood; Action genre.

Similarity breakdown
  • experience: Companion journey · Narrative-driven100% distinctive overlap · 68.1 / 68.1 points
  • mood: Cinematic27% distinctive overlap · 19.0 / 71.3 points
  • genre: Action24% distinctive overlap · 7.0 / 29.3 points
  • gameplay: Combat · Exploration30% distinctive overlap · 7.7 / 25.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

SURPRISE ME

A different series and a less-obvious direction, connected by distinctive Cinematic / Tense DNA. Explore a contrast to the closest recommendation.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2007

S.T.A.L.K.E.R.: Shadow of Chernobyl

53% SIMILAR

GOOD MATCH

Cinematic · Tense · Shooter · Action

WHY IT'S SIMILAR

Both games share Cinematic / Tense mood; Shooter / Action genre.

Similarity breakdown
  • experience: No shared values0% distinctive overlap · 0.0 / 75.4 points
  • mood: Cinematic · Tense100% distinctive overlap · 70.3 / 70.3 points
  • genre: Action · Shooter100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration100% distinctive overlap · 19.1 / 19.1 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1998

Half-Life

78% SIMILAR

STRONG MATCH

Cinematic · Tense · Shooter · Action · Narrative-driven

WHY IT'S SIMILAR

Both games share Cinematic / Tense mood; Shooter / Action genre; Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Narrative-driven26% distinctive overlap · 17.0 / 65.2 points
  • mood: Cinematic · Tense100% distinctive overlap · 70.3 / 70.3 points
  • genre: Action · Shooter100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration100% distinctive overlap · 19.1 / 19.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Fast100% distinctive overlap · 17.4 / 17.4 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2010

Metro 2033

73% SIMILAR

STRONG MATCH

Cinematic · Tense · Shooter · Action · Narrative-driven

WHY IT'S SIMILAR

Both games share Cinematic / Tense mood; Shooter / Action genre; Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Narrative-driven26% distinctive overlap · 17.0 / 65.2 points
  • mood: Cinematic · Tense100% distinctive overlap · 70.3 / 70.3 points
  • genre: Action · Shooter100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration100% distinctive overlap · 19.1 / 19.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2001

Final Fantasy X

33% SIMILAR

LIMITED MATCH

Companion journey · Narrative-driven

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Companion journey · Narrative-driven69% distinctive overlap · 46.0 / 67.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 58.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 24.9 points
  • gameplay: Exploration15% distinctive overlap · 3.0 / 20.4 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

1994

Final Fantasy VI

32% SIMILAR

LIMITED MATCH

Companion journey · Narrative-driven

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Companion journey · Narrative-driven69% distinctive overlap · 46.0 / 67.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 58.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 24.9 points
  • gameplay: Exploration15% distinctive overlap · 3.0 / 20.4 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2000

Final Fantasy IX

32% SIMILAR

LIMITED MATCH

Companion journey · Narrative-driven

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Companion journey · Narrative-driven69% distinctive overlap · 46.0 / 67.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 58.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 24.9 points
  • gameplay: Exploration15% distinctive overlap · 3.0 / 20.4 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 11.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

1997

Final Fantasy VII

32% SIMILAR

LIMITED MATCH

Companion journey · Narrative-driven

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Companion journey · Narrative-driven69% distinctive overlap · 46.0 / 67.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 58.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 24.9 points
  • gameplay: Exploration15% distinctive overlap · 3.0 / 20.4 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 11.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2004

The Suffering

31% SIMILAR

LIMITED MATCH

Narrative-driven · Action

WHY IT'S SIMILAR

Both games share Narrative-driven experiences (following and interpreting a story-led journey); Action genre.

Similarity breakdown
  • experience: Narrative-driven26% distinctive overlap · 17.0 / 65.2 points
  • mood: No shared values0% distinctive overlap · 0.0 / 77.8 points
  • genre: Action26% distinctive overlap · 7.1 / 27.5 points
  • gameplay: Combat · Exploration33% distinctive overlap · 7.9 / 23.9 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Fast100% distinctive overlap · 17.4 / 17.4 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

1998

Metal Gear Solid

31% SIMILAR

LIMITED MATCH

Tense · Narrative-driven · Action

WHY IT'S SIMILAR

Both games share Tense mood; Narrative-driven experiences (following and interpreting a story-led journey); Action genre.

Similarity breakdown
  • experience: Narrative-driven26% distinctive overlap · 17.0 / 65.5 points
  • mood: Tense33% distinctive overlap · 21.7 / 66.5 points
  • genre: Action24% distinctive overlap · 7.0 / 29.3 points
  • gameplay: Exploration11% distinctive overlap · 2.8 / 25.3 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 13.8 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2003

Prince of Persia: The Sands of Time

29% SIMILAR

LIMITED MATCH

Narrative-driven

WHY IT'S SIMILAR

Both games share Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Narrative-driven24% distinctive overlap · 16.7 / 68.9 points
  • mood: No shared values0% distinctive overlap · 0.0 / 66.1 points
  • genre: No shared values0% distinctive overlap · 0.0 / 30.4 points
  • gameplay: Combat · Exploration59% distinctive overlap · 12.0 / 20.2 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Fast100% distinctive overlap · 17.4 / 17.4 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points