Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.
GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.
2018
58% SIMILAR
GOOD MATCH
Playful · Hopeful · Platformer · Action · Narrative-driven
WHY IT'S SIMILAR
Both games share Playful / Hopeful mood; Platformer / Action genre; Narrative-driven experiences (following and interpreting a story-led journey).
Similarity breakdown
- experience: Narrative-driven18% distinctive overlap · 12.6 / 71.7 points
- mood: Hopeful · Playful100% distinctive overlap · 72.3 / 72.3 points
- genre: Action · Platformer100% distinctive overlap · 29.6 / 29.6 points
- gameplay: Discovery · Platforming100% distinctive overlap · 37.9 / 37.9 points
- structure: No shared values0% distinctive overlap · 0.0 / 25.0 points
- pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
- perspective: No shared values0% distinctive overlap · 0.0 / 10.6 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: No shared values0% distinctive overlap · 0.0 / 4.2 points
1994
50% SIMILAR
GOOD MATCH
Playful · Hopeful · Platformer · Action
WHY IT'S SIMILAR
Both games share Playful / Hopeful mood; Platformer / Action genre.
Similarity breakdown
- experience: No shared values0% distinctive overlap · 0.0 / 88.8 points
- mood: Hopeful · Playful100% distinctive overlap · 72.3 / 72.3 points
- genre: Action · Platformer100% distinctive overlap · 29.6 / 29.6 points
- gameplay: Discovery · Platforming100% distinctive overlap · 37.9 / 37.9 points
- structure: No shared values0% distinctive overlap · 0.0 / 25.0 points
- pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
- perspective: No shared values0% distinctive overlap · 0.0 / 10.6 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: No shared values0% distinctive overlap · 0.0 / 4.0 points
1990
50% SIMILAR
GOOD MATCH
Playful · Hopeful · Platformer · Action
WHY IT'S SIMILAR
Both games share Playful / Hopeful mood; Platformer / Action genre.
Similarity breakdown
- experience: No shared values0% distinctive overlap · 0.0 / 88.8 points
- mood: Hopeful · Playful100% distinctive overlap · 72.3 / 72.3 points
- genre: Action · Platformer100% distinctive overlap · 29.6 / 29.6 points
- gameplay: Discovery · Platforming100% distinctive overlap · 37.9 / 37.9 points
- structure: No shared values0% distinctive overlap · 0.0 / 25.0 points
- pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
- perspective: No shared values0% distinctive overlap · 0.0 / 10.6 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: No shared values0% distinctive overlap · 0.0 / 4.0 points
2006
35% SIMILAR
PARTIAL MATCH
Discovery-led · Narrative-driven · Hopeful
WHY IT'S SIMILAR
Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Narrative-driven experiences (following and interpreting a story-led journey); Hopeful mood.
Similarity breakdown
- experience: Discovery-led · Narrative-driven58% distinctive overlap · 39.9 / 68.9 points
- mood: Hopeful31% distinctive overlap · 21.0 / 67.1 points
- genre: No shared values0% distinctive overlap · 0.0 / 30.0 points
- gameplay: No shared values0% distinctive overlap · 0.0 / 29.7 points
- structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
- pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
- perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: 2000s100% distinctive overlap · 3.6 / 3.6 points
2000
34% SIMILAR
LIMITED MATCH
Experimental · Discovery-led · Hopeful
WHY IT'S SIMILAR
Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces); Hopeful mood.
Similarity breakdown
- experience: Discovery-led · Experimental52% distinctive overlap · 42.4 / 81.4 points
- mood: Hopeful31% distinctive overlap · 21.0 / 67.1 points
- genre: No shared values0% distinctive overlap · 0.0 / 30.0 points
- gameplay: No shared values0% distinctive overlap · 0.0 / 29.7 points
- structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
- pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
- perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: 2000s100% distinctive overlap · 3.6 / 3.6 points
2007
30% SIMILAR
LIMITED MATCH
Experimental · Discovery-led
WHY IT'S SIMILAR
Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).
Similarity breakdown
- experience: Discovery-led · Experimental76% distinctive overlap · 59.5 / 78.7 points
- mood: No shared values0% distinctive overlap · 0.0 / 62.3 points
- genre: No shared values0% distinctive overlap · 0.0 / 34.8 points
- gameplay: No shared values0% distinctive overlap · 0.0 / 28.9 points
- structure: No shared values0% distinctive overlap · 0.0 / 25.0 points
- pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
- perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: 2000s100% distinctive overlap · 3.6 / 3.6 points
2004
29% SIMILAR
LIMITED MATCH
Experimental · Narrative-driven
WHY IT'S SIMILAR
Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Narrative-driven experiences (following and interpreting a story-led journey).
Similarity breakdown
- experience: Experimental · Narrative-driven50% distinctive overlap · 36.8 / 73.1 points
- mood: No shared values0% distinctive overlap · 0.0 / 65.8 points
- genre: No shared values0% distinctive overlap · 0.0 / 28.6 points
- gameplay: No shared values0% distinctive overlap · 0.0 / 31.3 points
- structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
- pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
- perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
- difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
- era: 2000s100% distinctive overlap · 3.6 / 3.6 points
2005
29% SIMILAR
LIMITED MATCH
Experimental · Narrative-driven · Action
WHY IT'S SIMILAR
Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Narrative-driven experiences (following and interpreting a story-led journey); Action genre.
Similarity breakdown
- experience: Experimental · Narrative-driven66% distinctive overlap · 48.9 / 73.6 points
- mood: No shared values0% distinctive overlap · 0.0 / 78.9 points
- genre: Action26% distinctive overlap · 7.1 / 27.1 points
- gameplay: No shared values0% distinctive overlap · 0.0 / 32.7 points
- structure: No shared values0% distinctive overlap · 0.0 / 31.4 points
- pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
- perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: 2000s100% distinctive overlap · 3.6 / 3.6 points
2009
28% SIMILAR
LIMITED MATCH
Discovery-led
WHY IT'S SIMILAR
Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).
Similarity breakdown
- experience: Discovery-led20% distinctive overlap · 14.9 / 73.9 points
- mood: No shared values0% distinctive overlap · 0.0 / 71.6 points
- genre: No shared values0% distinctive overlap · 0.0 / 29.2 points
- gameplay: Discovery25% distinctive overlap · 7.8 / 31.2 points
- structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
- pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
- perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
- difficulty: No shared values0% distinctive overlap · 0.0 / 5.9 points
- era: 2000s100% distinctive overlap · 3.6 / 3.6 points