View Psychonauts game details

GAMES LIKE

What makes Psychonauts distinctive?

Start with its Game DNA: Experimental / Narrative-driven / Discovery-led experience; Playful / Hopeful mood; Platforming / Discovery gameplay; Platformer / Action genre; Hub-based structure. These recorded characteristics shape the comparisons below.

Its experience centers on engaging with unconventional forms of play or narrative presentation; following and interpreting a story-led journey; progressing through curiosity and finding new knowledge or spaces. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

Psychonauts — GAME DNA

View complete Game DNA
experience
Experimental · Narrative-driven · Discovery-led
mood
Playful · Hopeful
genre
Platformer · Action
gameplay
Platforming · Discovery
structure
Hub-based
pacing
Balanced
perspective
Third-person
difficulty
Medium
era
2000s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1998

Banjo-Kazooie

77% SIMILAR

STRONG MATCH

Playful · Hopeful · Platformer · Action · Discovery-led

WHY IT'S SIMILAR

Both games share Playful / Hopeful mood; Platformer / Action genre; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led24% distinctive overlap · 18.6 / 76.8 points
  • mood: Hopeful · Playful100% distinctive overlap · 72.3 / 72.3 points
  • genre: Action · Platformer100% distinctive overlap · 29.6 / 29.6 points
  • gameplay: Discovery · Platforming100% distinctive overlap · 37.9 / 37.9 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 85/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1996

Super Mario 64

72% SIMILAR

STRONG MATCH

Playful · Hopeful · Platformer · Action · Discovery-led

WHY IT'S SIMILAR

Both games share Playful / Hopeful mood; Platformer / Action genre; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led24% distinctive overlap · 18.6 / 76.8 points
  • mood: Hopeful · Playful100% distinctive overlap · 72.3 / 72.3 points
  • genre: Action · Platformer100% distinctive overlap · 29.6 / 29.6 points
  • gameplay: Discovery · Platforming100% distinctive overlap · 37.9 / 37.9 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

SURPRISE ME

A different series and a less-obvious direction, connected by distinctive Hopeful / Discovery-led DNA. Explore a contrast to the closest recommendation.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2003

Beyond Good & Evil

42% SIMILAR

PARTIAL MATCH

Discovery-led · Narrative-driven · Hopeful

WHY IT'S SIMILAR

Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Narrative-driven experiences (following and interpreting a story-led journey); Hopeful mood.

Similarity breakdown
  • experience: Discovery-led · Narrative-driven42% distinctive overlap · 30.4 / 71.9 points
  • mood: Hopeful31% distinctive overlap · 21.0 / 67.1 points
  • genre: No shared values0% distinctive overlap · 0.0 / 30.0 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 29.7 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2018

Celeste

58% SIMILAR

GOOD MATCH

Playful · Hopeful · Platformer · Action · Narrative-driven

WHY IT'S SIMILAR

Both games share Playful / Hopeful mood; Platformer / Action genre; Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Narrative-driven18% distinctive overlap · 12.6 / 71.7 points
  • mood: Hopeful · Playful100% distinctive overlap · 72.3 / 72.3 points
  • genre: Action · Platformer100% distinctive overlap · 29.6 / 29.6 points
  • gameplay: Discovery · Platforming100% distinctive overlap · 37.9 / 37.9 points
  • structure: No shared values0% distinctive overlap · 0.0 / 25.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

1994

Donkey Kong Country

50% SIMILAR

GOOD MATCH

Playful · Hopeful · Platformer · Action

WHY IT'S SIMILAR

Both games share Playful / Hopeful mood; Platformer / Action genre.

Similarity breakdown
  • experience: No shared values0% distinctive overlap · 0.0 / 88.8 points
  • mood: Hopeful · Playful100% distinctive overlap · 72.3 / 72.3 points
  • genre: Action · Platformer100% distinctive overlap · 29.6 / 29.6 points
  • gameplay: Discovery · Platforming100% distinctive overlap · 37.9 / 37.9 points
  • structure: No shared values0% distinctive overlap · 0.0 / 25.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

1990

Super Mario World

50% SIMILAR

GOOD MATCH

Playful · Hopeful · Platformer · Action

WHY IT'S SIMILAR

Both games share Playful / Hopeful mood; Platformer / Action genre.

Similarity breakdown
  • experience: No shared values0% distinctive overlap · 0.0 / 88.8 points
  • mood: Hopeful · Playful100% distinctive overlap · 72.3 / 72.3 points
  • genre: Action · Platformer100% distinctive overlap · 29.6 / 29.6 points
  • gameplay: Discovery · Platforming100% distinctive overlap · 37.9 / 37.9 points
  • structure: No shared values0% distinctive overlap · 0.0 / 25.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2006

Ōkami

35% SIMILAR

PARTIAL MATCH

Discovery-led · Narrative-driven · Hopeful

WHY IT'S SIMILAR

Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Narrative-driven experiences (following and interpreting a story-led journey); Hopeful mood.

Similarity breakdown
  • experience: Discovery-led · Narrative-driven58% distinctive overlap · 39.9 / 68.9 points
  • mood: Hopeful31% distinctive overlap · 21.0 / 67.1 points
  • genre: No shared values0% distinctive overlap · 0.0 / 30.0 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 29.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2000

The Legend of Zelda: Majora's Mask

34% SIMILAR

LIMITED MATCH

Experimental · Discovery-led · Hopeful

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces); Hopeful mood.

Similarity breakdown
  • experience: Discovery-led · Experimental52% distinctive overlap · 42.4 / 81.4 points
  • mood: Hopeful31% distinctive overlap · 21.0 / 67.1 points
  • genre: No shared values0% distinctive overlap · 0.0 / 30.0 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 29.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2007

Portal

30% SIMILAR

LIMITED MATCH

Experimental · Discovery-led

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led · Experimental76% distinctive overlap · 59.5 / 78.7 points
  • mood: No shared values0% distinctive overlap · 0.0 / 62.3 points
  • genre: No shared values0% distinctive overlap · 0.0 / 34.8 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 28.9 points
  • structure: No shared values0% distinctive overlap · 0.0 / 25.0 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2004

Silent Hill 4: The Room

29% SIMILAR

LIMITED MATCH

Experimental · Narrative-driven

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Experimental · Narrative-driven50% distinctive overlap · 36.8 / 73.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 65.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 28.6 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 31.3 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2005

Killer7

29% SIMILAR

LIMITED MATCH

Experimental · Narrative-driven · Action

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Narrative-driven experiences (following and interpreting a story-led journey); Action genre.

Similarity breakdown
  • experience: Experimental · Narrative-driven66% distinctive overlap · 48.9 / 73.6 points
  • mood: No shared values0% distinctive overlap · 0.0 / 78.9 points
  • genre: Action26% distinctive overlap · 7.1 / 27.1 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 32.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 31.4 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2009

Demon's Souls

28% SIMILAR

LIMITED MATCH

Discovery-led

WHY IT'S SIMILAR

Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led20% distinctive overlap · 14.9 / 73.9 points
  • mood: No shared values0% distinctive overlap · 0.0 / 71.6 points
  • genre: No shared values0% distinctive overlap · 0.0 / 29.2 points
  • gameplay: Discovery25% distinctive overlap · 7.8 / 31.2 points
  • structure: Hub-based100% distinctive overlap · 29.8 / 29.8 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 5.9 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points