Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.
GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.
2010
58% SIMILAR
GOOD MATCH
Atmospheric · Mysterious · Immersive Sim · RPG · Player agency
WHY IT'S SIMILAR
Both games share Atmospheric / Mysterious mood; Immersive Sim / RPG genre; Player agency experiences (shaping outcomes through consequential choices or approaches).
Similarity breakdown
- experience: Player agency16% distinctive overlap · 11.8 / 71.7 points
- mood: Atmospheric · Mysterious100% distinctive overlap · 59.3 / 59.3 points
- genre: Immersive Sim · RPG100% distinctive overlap · 27.4 / 27.4 points
- gameplay: Choices · Combat · Exploration100% distinctive overlap · 26.8 / 26.8 points
- structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
- pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
- perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: No shared values0% distinctive overlap · 0.0 / 4.2 points
2017
54% SIMILAR
GOOD MATCH
Immersive simulation · Player agency · Mysterious · Immersive Sim
WHY IT'S SIMILAR
Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Mysterious mood; Immersive Sim genre.
Similarity breakdown
- experience: Immersive simulation · Player agency · Role immersion62% distinctive overlap · 48.1 / 77.5 points
- mood: Mysterious22% distinctive overlap · 14.1 / 64.4 points
- genre: Immersive Sim28% distinctive overlap · 8.8 / 31.6 points
- gameplay: Choices · Combat · Exploration68% distinctive overlap · 19.1 / 28.3 points
- structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: No shared values0% distinctive overlap · 0.0 / 4.2 points
2000
45% SIMILAR
PARTIAL MATCH
Immersive simulation · Player agency · Immersive Sim · RPG
WHY IT'S SIMILAR
Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Immersive Sim / RPG genre.
Similarity breakdown
- experience: Immersive simulation · Player agency · Role immersion76% distinctive overlap · 59.8 / 78.5 points
- mood: No shared values0% distinctive overlap · 0.0 / 64.5 points
- genre: Immersive Sim · RPG71% distinctive overlap · 18.9 / 26.6 points
- gameplay: Choices · Exploration38% distinctive overlap · 10.9 / 28.5 points
- structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: 2000s100% distinctive overlap · 3.6 / 3.6 points
2002
36% SIMILAR
PARTIAL MATCH
Mysterious · Discovery-led
WHY IT'S SIMILAR
Both games share Mysterious mood; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).
Similarity breakdown
- experience: Discovery-led19% distinctive overlap · 14.6 / 75.2 points
- mood: Mysterious29% distinctive overlap · 18.9 / 65.4 points
- genre: No shared values0% distinctive overlap · 0.0 / 30.4 points
- gameplay: Combat · Exploration33% distinctive overlap · 8.4 / 25.6 points
- structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
- difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
- era: 2000s100% distinctive overlap · 3.6 / 3.6 points
2002
36% SIMILAR
PARTIAL MATCH
Discovery-led · Player agency · RPG
WHY IT'S SIMILAR
Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Player agency experiences (shaping outcomes through consequential choices or approaches); RPG genre.
Similarity breakdown
- experience: Discovery-led · Player agency · Role immersion67% distinctive overlap · 49.4 / 73.7 points
- mood: No shared values0% distinctive overlap · 0.0 / 53.3 points
- genre: RPG36% distinctive overlap · 8.3 / 23.5 points
- gameplay: Exploration10% distinctive overlap · 2.5 / 24.3 points
- structure: No shared values0% distinctive overlap · 0.0 / 25.7 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: 2000s100% distinctive overlap · 3.6 / 3.6 points
2001
34% SIMILAR
LIMITED MATCH
Discovery-led · Player agency · RPG
WHY IT'S SIMILAR
Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Player agency experiences (shaping outcomes through consequential choices or approaches); RPG genre.
Similarity breakdown
- experience: Discovery-led · Player agency · Role immersion67% distinctive overlap · 49.4 / 73.7 points
- mood: No shared values0% distinctive overlap · 0.0 / 53.3 points
- genre: RPG36% distinctive overlap · 8.3 / 23.5 points
- gameplay: Exploration10% distinctive overlap · 2.5 / 24.3 points
- structure: No shared values0% distinctive overlap · 0.0 / 25.7 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: 2000s100% distinctive overlap · 3.6 / 3.6 points
2012
34% SIMILAR
LIMITED MATCH
Immersive simulation · Player agency · Atmospheric
WHY IT'S SIMILAR
Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Atmospheric mood.
Similarity breakdown
- experience: Immersive simulation · Player agency56% distinctive overlap · 46.4 / 82.7 points
- mood: Atmospheric33% distinctive overlap · 19.9 / 61.0 points
- genre: No shared values0% distinctive overlap · 0.0 / 27.9 points
- gameplay: Exploration8% distinctive overlap · 2.4 / 29.2 points
- structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
- difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
- era: No shared values0% distinctive overlap · 0.0 / 4.2 points
2016
34% SIMILAR
LIMITED MATCH
Immersive simulation · Player agency · Atmospheric
WHY IT'S SIMILAR
Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Atmospheric mood.
Similarity breakdown
- experience: Immersive simulation · Player agency56% distinctive overlap · 46.4 / 82.7 points
- mood: Atmospheric33% distinctive overlap · 19.9 / 61.0 points
- genre: No shared values0% distinctive overlap · 0.0 / 27.9 points
- gameplay: Exploration8% distinctive overlap · 2.4 / 29.2 points
- structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
- difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
- era: No shared values0% distinctive overlap · 0.0 / 4.2 points
2018
33% SIMILAR
LIMITED MATCH
Mysterious · Discovery-led
WHY IT'S SIMILAR
Both games share Mysterious mood; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).
Similarity breakdown
- experience: Discovery-led15% distinctive overlap · 12.3 / 82.7 points
- mood: Mysterious36% distinctive overlap · 19.9 / 55.9 points
- genre: No shared values0% distinctive overlap · 0.0 / 33.7 points
- gameplay: Exploration13% distinctive overlap · 2.9 / 23.3 points
- structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
- pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
- perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
- difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
- era: No shared values0% distinctive overlap · 0.0 / 4.2 points