View Arx Fatalis game details

GAMES LIKE

What makes Arx Fatalis distinctive?

Start with its Game DNA: Immersive simulation / Discovery-led / Role immersion / Player agency experience; Atmospheric / Mysterious mood; Exploration / Choices / Combat gameplay; Immersive Sim / RPG genre; Interconnected structure. These recorded characteristics shape the comparisons below.

Its experience centers on learning and exploiting interacting world systems; progressing through curiosity and finding new knowledge or spaces; inhabiting and developing a character within a world; shaping outcomes through consequential choices or approaches. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

Arx Fatalis — GAME DNA

View complete Game DNA
experience
Immersive simulation · Discovery-led · Role immersion · Player agency
mood
Atmospheric · Mysterious
genre
Immersive Sim · RPG
gameplay
Exploration · Choices · Combat
structure
Interconnected
pacing
Slow
perspective
First-person
difficulty
Medium
era
2000s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2007

BioShock

60% SIMILAR

GOOD MATCH

Atmospheric · Mysterious · Immersive Sim · RPG · Player agency

WHY IT'S SIMILAR

Both games share Atmospheric / Mysterious mood; Immersive Sim / RPG genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency16% distinctive overlap · 11.8 / 71.7 points
  • mood: Atmospheric · Mysterious100% distinctive overlap · 59.3 / 59.3 points
  • genre: Immersive Sim · RPG100% distinctive overlap · 27.4 / 27.4 points
  • gameplay: Choices · Combat · Exploration100% distinctive overlap · 26.8 / 26.8 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 96/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2000

Thief II: The Metal Age

37% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Atmospheric · Immersive Sim

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Atmospheric mood; Immersive Sim genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency56% distinctive overlap · 46.4 / 82.7 points
  • mood: Atmospheric23% distinctive overlap · 14.6 / 63.4 points
  • genre: Immersive Sim40% distinctive overlap · 12.3 / 31.1 points
  • gameplay: Exploration6% distinctive overlap · 2.0 / 31.2 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

SURPRISE ME

A different series and a less-obvious direction, connected by distinctive Immersive simulation / Mysterious DNA. Explore a contrast to the closest recommendation.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1999

System Shock 2

42% SIMILAR

PARTIAL MATCH

Immersive simulation · Role immersion · Immersive Sim · RPG · Mysterious

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Role immersion experiences (inhabiting and developing a character within a world); Immersive Sim / RPG genre; Mysterious mood.

Similarity breakdown
  • experience: Immersive simulation · Role immersion35% distinctive overlap · 27.8 / 80.4 points
  • mood: Mysterious18% distinctive overlap · 13.4 / 73.0 points
  • genre: Immersive Sim · RPG67% distinctive overlap · 18.4 / 27.3 points
  • gameplay: Combat · Exploration25% distinctive overlap · 6.8 / 27.3 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2010

BioShock 2

58% SIMILAR

GOOD MATCH

Atmospheric · Mysterious · Immersive Sim · RPG · Player agency

WHY IT'S SIMILAR

Both games share Atmospheric / Mysterious mood; Immersive Sim / RPG genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency16% distinctive overlap · 11.8 / 71.7 points
  • mood: Atmospheric · Mysterious100% distinctive overlap · 59.3 / 59.3 points
  • genre: Immersive Sim · RPG100% distinctive overlap · 27.4 / 27.4 points
  • gameplay: Choices · Combat · Exploration100% distinctive overlap · 26.8 / 26.8 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2017

Prey

54% SIMILAR

GOOD MATCH

Immersive simulation · Player agency · Mysterious · Immersive Sim

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Mysterious mood; Immersive Sim genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency · Role immersion62% distinctive overlap · 48.1 / 77.5 points
  • mood: Mysterious22% distinctive overlap · 14.1 / 64.4 points
  • genre: Immersive Sim28% distinctive overlap · 8.8 / 31.6 points
  • gameplay: Choices · Combat · Exploration68% distinctive overlap · 19.1 / 28.3 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2000

Deus Ex

45% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Immersive Sim · RPG

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Immersive Sim / RPG genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency · Role immersion76% distinctive overlap · 59.8 / 78.5 points
  • mood: No shared values0% distinctive overlap · 0.0 / 64.5 points
  • genre: Immersive Sim · RPG71% distinctive overlap · 18.9 / 26.6 points
  • gameplay: Choices · Exploration38% distinctive overlap · 10.9 / 28.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2002

Metroid Prime

36% SIMILAR

PARTIAL MATCH

Mysterious · Discovery-led

WHY IT'S SIMILAR

Both games share Mysterious mood; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led19% distinctive overlap · 14.6 / 75.2 points
  • mood: Mysterious29% distinctive overlap · 18.9 / 65.4 points
  • genre: No shared values0% distinctive overlap · 0.0 / 30.4 points
  • gameplay: Combat · Exploration33% distinctive overlap · 8.4 / 25.6 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2002

The Elder Scrolls III: Morrowind

36% SIMILAR

PARTIAL MATCH

Discovery-led · Player agency · RPG

WHY IT'S SIMILAR

Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Player agency experiences (shaping outcomes through consequential choices or approaches); RPG genre.

Similarity breakdown
  • experience: Discovery-led · Player agency · Role immersion67% distinctive overlap · 49.4 / 73.7 points
  • mood: No shared values0% distinctive overlap · 0.0 / 53.3 points
  • genre: RPG36% distinctive overlap · 8.3 / 23.5 points
  • gameplay: Exploration10% distinctive overlap · 2.5 / 24.3 points
  • structure: No shared values0% distinctive overlap · 0.0 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2001

Gothic

34% SIMILAR

LIMITED MATCH

Discovery-led · Player agency · RPG

WHY IT'S SIMILAR

Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces) and Player agency experiences (shaping outcomes through consequential choices or approaches); RPG genre.

Similarity breakdown
  • experience: Discovery-led · Player agency · Role immersion67% distinctive overlap · 49.4 / 73.7 points
  • mood: No shared values0% distinctive overlap · 0.0 / 53.3 points
  • genre: RPG36% distinctive overlap · 8.3 / 23.5 points
  • gameplay: Exploration10% distinctive overlap · 2.5 / 24.3 points
  • structure: No shared values0% distinctive overlap · 0.0 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2012

Dishonored

34% SIMILAR

LIMITED MATCH

Immersive simulation · Player agency · Atmospheric

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Atmospheric mood.

Similarity breakdown
  • experience: Immersive simulation · Player agency56% distinctive overlap · 46.4 / 82.7 points
  • mood: Atmospheric33% distinctive overlap · 19.9 / 61.0 points
  • genre: No shared values0% distinctive overlap · 0.0 / 27.9 points
  • gameplay: Exploration8% distinctive overlap · 2.4 / 29.2 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2016

Dishonored 2

34% SIMILAR

LIMITED MATCH

Immersive simulation · Player agency · Atmospheric

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Atmospheric mood.

Similarity breakdown
  • experience: Immersive simulation · Player agency56% distinctive overlap · 46.4 / 82.7 points
  • mood: Atmospheric33% distinctive overlap · 19.9 / 61.0 points
  • genre: No shared values0% distinctive overlap · 0.0 / 27.9 points
  • gameplay: Exploration8% distinctive overlap · 2.4 / 29.2 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2018

Return of the Obra Dinn

33% SIMILAR

LIMITED MATCH

Mysterious · Discovery-led

WHY IT'S SIMILAR

Both games share Mysterious mood; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led15% distinctive overlap · 12.3 / 82.7 points
  • mood: Mysterious36% distinctive overlap · 19.9 / 55.9 points
  • genre: No shared values0% distinctive overlap · 0.0 / 33.7 points
  • gameplay: Exploration13% distinctive overlap · 2.9 / 23.3 points
  • structure: Interconnected100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points