View Enslaved: Odyssey to the West game details

GAMES LIKE

What makes Enslaved: Odyssey to the West distinctive?

Start with its Game DNA: Companion journey / Narrative-driven experience; Cinematic / Melancholic / Hopeful mood; Combat / Exploration / Platforming / Story gameplay; Action Adventure / Action genre; Linear structure. These recorded characteristics shape the comparisons below.

Its experience centers on building an experience around relationships with companions; following and interpreting a story-led journey. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

Enslaved: Odyssey to the West — GAME DNA

View complete Game DNA
experience
Companion journey · Narrative-driven
mood
Cinematic · Melancholic · Hopeful
genre
Action Adventure · Action
gameplay
Combat · Exploration · Platforming · Story
structure
Linear
pacing
Balanced
perspective
Third-person
difficulty
Medium
era
2010s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2013

BioShock Infinite

53% SIMILAR

GOOD MATCH

Companion journey · Narrative-driven · Cinematic · Action

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions) and Narrative-driven experiences (following and interpreting a story-led journey); Cinematic mood; Action genre.

Similarity breakdown
  • experience: Companion journey · Narrative-driven100% distinctive overlap · 68.1 / 68.1 points
  • mood: Cinematic27% distinctive overlap · 19.0 / 71.3 points
  • genre: Action24% distinctive overlap · 7.0 / 29.3 points
  • gameplay: Combat · Exploration30% distinctive overlap · 7.7 / 25.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 85/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2001

Final Fantasy X

40% SIMILAR

PARTIAL MATCH

Companion journey · Narrative-driven

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Companion journey · Narrative-driven69% distinctive overlap · 46.0 / 67.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 59.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 23.9 points
  • gameplay: Exploration8% distinctive overlap · 2.0 / 26.5 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

SURPRISE ME

A different series and a less-obvious direction, connected by distinctive Melancholic DNA. Explore a contrast to the closest recommendation.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2006

Rule of Rose

31% SIMILAR

LIMITED MATCH

Narrative-driven · Melancholic

WHY IT'S SIMILAR

Both games share Narrative-driven experiences (following and interpreting a story-led journey); Melancholic mood.

Similarity breakdown
  • experience: Narrative-driven26% distinctive overlap · 17.0 / 65.2 points
  • mood: Melancholic19% distinctive overlap · 15.4 / 82.7 points
  • genre: No shared values0% distinctive overlap · 0.0 / 27.5 points
  • gameplay: Combat · Exploration · Story56% distinctive overlap · 16.3 / 29.4 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2003

Beyond Good & Evil

41% SIMILAR

PARTIAL MATCH

Companion journey · Narrative-driven · Hopeful · Action Adventure

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions) and Narrative-driven experiences (following and interpreting a story-led journey); Hopeful mood; Action Adventure genre.

Similarity breakdown
  • experience: Companion journey · Narrative-driven65% distinctive overlap · 44.7 / 69.1 points
  • mood: Hopeful23% distinctive overlap · 15.5 / 67.1 points
  • genre: Action Adventure41% distinctive overlap · 12.0 / 29.4 points
  • gameplay: Combat · Exploration25% distinctive overlap · 6.6 / 26.3 points
  • structure: No shared values0% distinctive overlap · 0.0 / 25.0 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2010

Metro 2033

38% SIMILAR

PARTIAL MATCH

Cinematic · Narrative-driven · Action

WHY IT'S SIMILAR

Both games share Cinematic mood; Narrative-driven experiences (following and interpreting a story-led journey); Action genre.

Similarity breakdown
  • experience: Narrative-driven26% distinctive overlap · 17.0 / 65.2 points
  • mood: Cinematic27% distinctive overlap · 19.0 / 71.3 points
  • genre: Action24% distinctive overlap · 7.0 / 29.3 points
  • gameplay: Combat · Exploration30% distinctive overlap · 7.7 / 25.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

1994

Final Fantasy VI

37% SIMILAR

PARTIAL MATCH

Companion journey · Narrative-driven

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Companion journey · Narrative-driven69% distinctive overlap · 46.0 / 67.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 59.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 23.9 points
  • gameplay: Exploration8% distinctive overlap · 2.0 / 26.5 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.4 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2000

Final Fantasy IX

37% SIMILAR

PARTIAL MATCH

Companion journey · Narrative-driven

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Companion journey · Narrative-driven69% distinctive overlap · 46.0 / 67.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 59.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 23.9 points
  • gameplay: Exploration8% distinctive overlap · 2.0 / 26.5 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

1997

Final Fantasy VII

36% SIMILAR

PARTIAL MATCH

Companion journey · Narrative-driven

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Companion journey · Narrative-driven69% distinctive overlap · 46.0 / 67.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 59.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 23.9 points
  • gameplay: Exploration8% distinctive overlap · 2.0 / 26.5 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 10.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2002

The Legend of Zelda: The Wind Waker

34% SIMILAR

LIMITED MATCH

Companion journey · Hopeful · Action Adventure

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions); Hopeful mood; Action Adventure genre.

Similarity breakdown
  • experience: Companion journey39% distinctive overlap · 28.6 / 73.2 points
  • mood: Hopeful23% distinctive overlap · 15.5 / 67.1 points
  • genre: Action Adventure41% distinctive overlap · 12.0 / 29.4 points
  • gameplay: Combat · Exploration25% distinctive overlap · 6.6 / 26.3 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

1998

The Legend of Zelda: Ocarina of Time

34% SIMILAR

LIMITED MATCH

Companion journey · Hopeful · Action Adventure

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions); Hopeful mood; Action Adventure genre.

Similarity breakdown
  • experience: Companion journey39% distinctive overlap · 28.6 / 73.2 points
  • mood: Hopeful23% distinctive overlap · 15.5 / 67.1 points
  • genre: Action Adventure41% distinctive overlap · 12.0 / 29.4 points
  • gameplay: Combat · Exploration25% distinctive overlap · 6.6 / 26.3 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2003

Prince of Persia: The Sands of Time

34% SIMILAR

LIMITED MATCH

Narrative-driven · Hopeful · Action Adventure

WHY IT'S SIMILAR

Both games share Narrative-driven experiences (following and interpreting a story-led journey); Hopeful mood; Action Adventure genre.

Similarity breakdown
  • experience: Narrative-driven24% distinctive overlap · 16.7 / 68.9 points
  • mood: Hopeful23% distinctive overlap · 15.5 / 67.1 points
  • genre: Action Adventure41% distinctive overlap · 12.0 / 29.4 points
  • gameplay: Combat · Exploration25% distinctive overlap · 6.6 / 26.3 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2010

Mass Effect 2

32% SIMILAR

LIMITED MATCH

Companion journey · Narrative-driven

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions) and Narrative-driven experiences (following and interpreting a story-led journey).

Similarity breakdown
  • experience: Companion journey · Narrative-driven65% distinctive overlap · 45.0 / 68.7 points
  • mood: No shared values0% distinctive overlap · 0.0 / 59.8 points
  • genre: No shared values0% distinctive overlap · 0.0 / 23.9 points
  • gameplay: Exploration8% distinctive overlap · 2.0 / 26.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points