View The Legend of Zelda: Majora's Mask game details

GAMES LIKE

What makes The Legend of Zelda: Majora's Mask distinctive?

Start with its Game DNA: Discovery-led / Experimental / Contemplative experience; Atmospheric / Hopeful mood; Exploration / Puzzle / Combat gameplay; Action Adventure / Adventure genre; Open world structure. These recorded characteristics shape the comparisons below.

Its experience centers on progressing through curiosity and finding new knowledge or spaces; engaging with unconventional forms of play or narrative presentation; taking time for observation, reflection and interpretation. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

The Legend of Zelda: Majora's Mask — GAME DNA

View complete Game DNA
experience
Discovery-led · Experimental · Contemplative
mood
Atmospheric · Hopeful
genre
Action Adventure · Adventure
gameplay
Exploration · Puzzle · Combat
structure
Open world
pacing
Balanced
perspective
Third-person
difficulty
Medium
era
2000s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2006

Ōkami

76% SIMILAR

STRONG MATCH

Hopeful · Atmospheric · Action Adventure · Adventure · Discovery-led

WHY IT'S SIMILAR

Both games share Hopeful / Atmospheric mood; Action Adventure / Adventure genre; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led23% distinctive overlap · 17.7 / 76.6 points
  • mood: Atmospheric · Hopeful100% distinctive overlap · 62.0 / 62.0 points
  • genre: Action Adventure · Adventure100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration · Puzzle100% distinctive overlap · 21.4 / 21.4 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 91/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2019

Outer Wilds

51% SIMILAR

GOOD MATCH

Contemplative · Experimental · Adventure

WHY IT'S SIMILAR

Both games share Contemplative experiences (taking time for observation, reflection and interpretation) and Experimental experiences (engaging with unconventional forms of play or narrative presentation); Adventure genre.

Similarity breakdown
  • experience: Contemplative · Discovery-led · Experimental100% distinctive overlap · 89.1 / 89.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 67.7 points
  • genre: Adventure25% distinctive overlap · 8.4 / 33.2 points
  • gameplay: Exploration · Puzzle40% distinctive overlap · 9.2 / 23.1 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

SURPRISE ME

A different series and a less-obvious direction, connected by distinctive Hopeful / Atmospheric DNA. Explore a contrast to the closest recommendation.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2003

Prince of Persia: The Sands of Time

52% SIMILAR

GOOD MATCH

Hopeful · Atmospheric · Action Adventure · Adventure

WHY IT'S SIMILAR

Both games share Hopeful / Atmospheric mood; Action Adventure / Adventure genre.

Similarity breakdown
  • experience: No shared values0% distinctive overlap · 0.0 / 79.4 points
  • mood: Atmospheric · Hopeful100% distinctive overlap · 62.0 / 62.0 points
  • genre: Action Adventure · Adventure100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration · Puzzle100% distinctive overlap · 21.4 / 21.4 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2002

The Legend of Zelda: The Wind Waker

73% SIMILAR

STRONG MATCH

Hopeful · Atmospheric · Action Adventure · Adventure · Discovery-led

WHY IT'S SIMILAR

Both games share Hopeful / Atmospheric mood; Action Adventure / Adventure genre; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led21% distinctive overlap · 17.8 / 83.7 points
  • mood: Atmospheric · Hopeful100% distinctive overlap · 62.0 / 62.0 points
  • genre: Action Adventure · Adventure100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration · Puzzle100% distinctive overlap · 21.4 / 21.4 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

1998

The Legend of Zelda: Ocarina of Time

72% SIMILAR

STRONG MATCH

Hopeful · Atmospheric · Action Adventure · Adventure · Discovery-led

WHY IT'S SIMILAR

Both games share Hopeful / Atmospheric mood; Action Adventure / Adventure genre; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led21% distinctive overlap · 17.8 / 83.7 points
  • mood: Atmospheric · Hopeful100% distinctive overlap · 62.0 / 62.0 points
  • genre: Action Adventure · Adventure100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration · Puzzle100% distinctive overlap · 21.4 / 21.4 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2003

Beyond Good & Evil

62% SIMILAR

GOOD MATCH

Hopeful · Atmospheric · Action Adventure · Adventure · Discovery-led

WHY IT'S SIMILAR

Both games share Hopeful / Atmospheric mood; Action Adventure / Adventure genre; Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led18% distinctive overlap · 14.6 / 79.6 points
  • mood: Atmospheric · Hopeful100% distinctive overlap · 62.0 / 62.0 points
  • genre: Action Adventure · Adventure100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Combat · Exploration · Puzzle100% distinctive overlap · 21.4 / 21.4 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2005

Shadow of the Colossus

37% SIMILAR

PARTIAL MATCH

Action Adventure · Adventure · Contemplative

WHY IT'S SIMILAR

Both games share Action Adventure / Adventure genre; Contemplative experiences (taking time for observation, reflection and interpretation).

Similarity breakdown
  • experience: Contemplative23% distinctive overlap · 20.5 / 89.2 points
  • mood: No shared values0% distinctive overlap · 0.0 / 61.8 points
  • genre: Action Adventure · Adventure100% distinctive overlap · 30.4 / 30.4 points
  • gameplay: Exploration · Puzzle22% distinctive overlap · 6.6 / 30.4 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2007

Portal

34% SIMILAR

LIMITED MATCH

Experimental · Discovery-led

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led · Experimental63% distinctive overlap · 54.0 / 86.4 points
  • mood: No shared values0% distinctive overlap · 0.0 / 57.2 points
  • genre: No shared values0% distinctive overlap · 0.0 / 35.2 points
  • gameplay: Exploration · Puzzle62% distinctive overlap · 12.7 / 20.6 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2005

Psychonauts

34% SIMILAR

LIMITED MATCH

Experimental · Discovery-led · Hopeful

WHY IT'S SIMILAR

Both games share Experimental experiences (engaging with unconventional forms of play or narrative presentation) and Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces); Hopeful mood.

Similarity breakdown
  • experience: Discovery-led · Experimental52% distinctive overlap · 42.4 / 81.4 points
  • mood: Hopeful31% distinctive overlap · 21.0 / 67.1 points
  • genre: No shared values0% distinctive overlap · 0.0 / 30.0 points
  • gameplay: No shared values0% distinctive overlap · 0.0 / 29.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

1999

Shenmue

33% SIMILAR

LIMITED MATCH

Contemplative · Atmospheric · Adventure

WHY IT'S SIMILAR

Both games share Contemplative experiences (taking time for observation, reflection and interpretation); Atmospheric mood; Adventure genre.

Similarity breakdown
  • experience: Contemplative26% distinctive overlap · 21.1 / 80.6 points
  • mood: Atmospheric19% distinctive overlap · 13.9 / 72.0 points
  • genre: Adventure32% distinctive overlap · 8.8 / 27.5 points
  • gameplay: Combat · Exploration22% distinctive overlap · 6.4 / 29.0 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2000

Skies of Arcadia

29% SIMILAR

LIMITED MATCH

Discovery-led

WHY IT'S SIMILAR

Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led18% distinctive overlap · 14.6 / 81.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 54.6 points
  • genre: No shared values0% distinctive overlap · 0.0 / 25.0 points
  • gameplay: Exploration12% distinctive overlap · 2.5 / 21.5 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2006

The Elder Scrolls IV: Oblivion

28% SIMILAR

LIMITED MATCH

Discovery-led

WHY IT'S SIMILAR

Both games share Discovery-led experiences (progressing through curiosity and finding new knowledge or spaces).

Similarity breakdown
  • experience: Discovery-led18% distinctive overlap · 14.7 / 79.3 points
  • mood: No shared values0% distinctive overlap · 0.0 / 54.6 points
  • genre: No shared values0% distinctive overlap · 0.0 / 25.0 points
  • gameplay: Exploration12% distinctive overlap · 2.5 / 21.5 points
  • structure: Open world100% distinctive overlap · 25.7 / 25.7 points
  • pacing: Balanced100% distinctive overlap · 12.0 / 12.0 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points