View The Suffering game details

GAMES LIKE

What makes The Suffering distinctive?

Start with its Game DNA: Survival tension / Narrative-driven experience; Dark / Brutal / Claustrophobic mood; Combat / Exploration / Survival / Choices gameplay; Horror / Action genre; Linear structure. These recorded characteristics shape the comparisons below.

Its experience centers on sustaining vulnerability and managing threats or scarcity; following and interpreting a story-led journey. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

The Suffering — GAME DNA

View complete Game DNA
experience
Survival tension · Narrative-driven
mood
Dark · Brutal · Claustrophobic
genre
Horror · Action
gameplay
Combat · Exploration · Survival · Choices
structure
Linear
pacing
Fast
perspective
Third-person · First-person
difficulty
Medium
era
2000s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2003

Silent Hill 3

52% SIMILAR

GOOD MATCH

Survival tension · Narrative-driven · Dark · Horror

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Dark mood; Horror genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: Dark13% distinctive overlap · 10.3 / 77.9 points
  • genre: Horror34% distinctive overlap · 9.0 / 26.1 points
  • gameplay: Combat · Exploration · Survival51% distinctive overlap · 13.7 / 26.6 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 100/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2006

Rule of Rose

42% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven · Horror

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Horror genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: No shared values0% distinctive overlap · 0.0 / 89.2 points
  • genre: Horror35% distinctive overlap · 9.0 / 25.6 points
  • gameplay: Combat · Exploration20% distinctive overlap · 5.7 / 28.1 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 13.8 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

SURPRISE ME

A different series and a less-obvious direction, connected by distinctive Survival tension DNA. Explore a contrast to the closest recommendation.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

1998

Half-Life

50% SIMILAR

GOOD MATCH

Survival tension · Narrative-driven · Action

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Action genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: No shared values0% distinctive overlap · 0.0 / 77.8 points
  • genre: Action26% distinctive overlap · 7.1 / 27.5 points
  • gameplay: Combat · Exploration33% distinctive overlap · 7.9 / 23.9 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Fast100% distinctive overlap · 17.4 / 17.4 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2004

Half-Life 2

52% SIMILAR

GOOD MATCH

Survival tension · Narrative-driven · Action

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Action genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: No shared values0% distinctive overlap · 0.0 / 77.8 points
  • genre: Action26% distinctive overlap · 7.1 / 27.5 points
  • gameplay: Combat · Exploration33% distinctive overlap · 7.9 / 23.9 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Fast100% distinctive overlap · 17.4 / 17.4 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2008

Dead Space

51% SIMILAR

GOOD MATCH

Survival tension · Narrative-driven · Dark · Horror

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Dark mood; Horror genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: Dark17% distinctive overlap · 12.3 / 72.3 points
  • genre: Horror34% distinctive overlap · 9.0 / 26.1 points
  • gameplay: Exploration · Survival34% distinctive overlap · 9.0 / 26.6 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2010

Amnesia: The Dark Descent

49% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven · Dark · Horror

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Dark mood; Horror genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: Dark17% distinctive overlap · 12.3 / 72.3 points
  • genre: Horror34% distinctive overlap · 9.0 / 26.1 points
  • gameplay: Exploration · Survival34% distinctive overlap · 9.0 / 26.6 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 13.8 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2010

Metro 2033

43% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven · Action

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Action genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: No shared values0% distinctive overlap · 0.0 / 77.8 points
  • genre: Action26% distinctive overlap · 7.1 / 27.5 points
  • gameplay: Combat · Exploration33% distinctive overlap · 7.9 / 23.9 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 14.7 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2003

Fatal Frame II: Crimson Butterfly

43% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven · Dark · Horror

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Dark mood; Horror genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: Dark12% distinctive overlap · 10.2 / 82.7 points
  • genre: Horror34% distinctive overlap · 9.0 / 26.1 points
  • gameplay: Combat · Exploration · Survival51% distinctive overlap · 13.7 / 26.6 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 13.8 points
  • perspective: First-person · Third-person100% distinctive overlap · 7.3 / 7.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

1999

Silent Hill

40% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven · Dark · Horror

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Dark mood; Horror genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension100% distinctive overlap · 62.4 / 62.4 points
  • mood: Dark17% distinctive overlap · 12.3 / 72.3 points
  • genre: Horror34% distinctive overlap · 9.0 / 26.1 points
  • gameplay: Exploration · Survival34% distinctive overlap · 9.0 / 26.6 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 13.8 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.0 points

2002

Eternal Darkness: Sanity's Requiem

40% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven · Dark · Horror

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Dark mood; Horror genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension57% distinctive overlap · 38.6 / 67.5 points
  • mood: Dark17% distinctive overlap · 12.3 / 72.3 points
  • genre: Horror34% distinctive overlap · 9.0 / 26.1 points
  • gameplay: Exploration · Survival34% distinctive overlap · 9.0 / 26.6 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 13.8 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2005

Resident Evil 4

40% SIMILAR

PARTIAL MATCH

Survival tension · Dark · Horror

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity); Dark mood; Horror genre.

Similarity breakdown
  • experience: Survival tension34% distinctive overlap · 23.7 / 70.3 points
  • mood: Dark17% distinctive overlap · 12.3 / 72.3 points
  • genre: Horror34% distinctive overlap · 9.0 / 26.1 points
  • gameplay: Exploration · Survival34% distinctive overlap · 9.0 / 26.6 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Fast100% distinctive overlap · 17.4 / 17.4 points
  • perspective: Third-person45% distinctive overlap · 3.1 / 6.9 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2000s100% distinctive overlap · 3.6 / 3.6 points

2015

SOMA

38% SIMILAR

PARTIAL MATCH

Survival tension · Narrative-driven · Dark · Horror

WHY IT'S SIMILAR

Both games share Survival tension experiences (sustaining vulnerability and managing threats or scarcity) and Narrative-driven experiences (following and interpreting a story-led journey); Dark mood; Horror genre.

Similarity breakdown
  • experience: Narrative-driven · Survival tension55% distinctive overlap · 38.1 / 68.7 points
  • mood: Dark17% distinctive overlap · 12.3 / 72.3 points
  • genre: Horror34% distinctive overlap · 9.0 / 26.1 points
  • gameplay: Exploration · Survival34% distinctive overlap · 9.0 / 26.6 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 13.8 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points