View Dishonored 2 game details

GAMES LIKE

What makes Dishonored 2 distinctive?

Start with its Game DNA: Immersive simulation / Player agency experience; Tense / Atmospheric mood; Stealth / Infiltration / Exploration gameplay; Stealth / Action genre; Mission-based structure. These recorded characteristics shape the comparisons below.

Its experience centers on learning and exploiting interacting world systems; shaping outcomes through consequential choices or approaches. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

Dishonored 2 — GAME DNA

View complete Game DNA
experience
Immersive simulation · Player agency
mood
Tense · Atmospheric
genre
Stealth · Action
gameplay
Stealth · Infiltration · Exploration
structure
Mission-based
pacing
Slow
perspective
First-person
difficulty
Hard
era
2010s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2012

Dishonored

100% SIMILAR

VERY STRONG MATCH

Immersive simulation · Player agency · Tense · Atmospheric · Stealth · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Tense / Atmospheric mood; Stealth / Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency100% distinctive overlap · 87.4 / 87.4 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 96/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2000

Thief II: The Metal Age

69% SIMILAR

STRONG MATCH

Immersive simulation · Player agency · Atmospheric · Stealth

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Atmospheric mood; Stealth genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency100% distinctive overlap · 87.4 / 87.4 points
  • mood: Atmospheric22% distinctive overlap · 14.6 / 65.1 points
  • genre: Stealth37% distinctive overlap · 11.7 / 31.5 points
  • gameplay: Exploration · Infiltration · Stealth66% distinctive overlap · 22.2 / 33.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

SURPRISE ME

A different series and a less-obvious direction, connected by distinctive Tense / Atmospheric DNA. Explore a contrast to the closest recommendation.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2004

Metal Gear Solid 3: Snake Eater

63% SIMILAR

GOOD MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency24% distinctive overlap · 18.4 / 76.5 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2006

Hitman: Blood Money

82% SIMILAR

VERY STRONG MATCH

Tense · Atmospheric · Immersive simulation · Player agency · Stealth · Action

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Stealth / Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency55% distinctive overlap · 53.1 / 97.0 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2005

Tom Clancy's Splinter Cell: Chaos Theory

73% SIMILAR

STRONG MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency28% distinctive overlap · 23.0 / 83.1 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

1998

Metal Gear Solid

66% SIMILAR

STRONG MATCH

Tense · Atmospheric · Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Tense / Atmospheric mood; Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency31% distinctive overlap · 23.6 / 75.2 points
  • mood: Atmospheric · Tense100% distinctive overlap · 62.7 / 62.7 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Infiltration · Stealth100% distinctive overlap · 31.5 / 31.5 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2000

Deus Ex

48% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency74% distinctive overlap · 61.4 / 83.3 points
  • mood: No shared values0% distinctive overlap · 0.0 / 66.2 points
  • genre: Action20% distinctive overlap · 5.5 / 27.1 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 30.9 points
  • structure: Mission-based100% distinctive overlap · 33.1 / 33.1 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2017

Prey

38% SIMILAR

PARTIAL MATCH

Immersive simulation · Player agency · Tense · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Tense mood; Action genre.

Similarity breakdown
  • experience: Immersive simulation · Player agency57% distinctive overlap · 46.7 / 82.2 points
  • mood: Tense24% distinctive overlap · 16.1 / 66.1 points
  • genre: Action16% distinctive overlap · 5.1 / 32.0 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.9 / 30.6 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2002

Arx Fatalis

34% SIMILAR

LIMITED MATCH

Immersive simulation · Player agency · Atmospheric

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems) and Player agency experiences (shaping outcomes through consequential choices or approaches); Atmospheric mood.

Similarity breakdown
  • experience: Immersive simulation · Player agency56% distinctive overlap · 46.4 / 82.7 points
  • mood: Atmospheric33% distinctive overlap · 19.9 / 61.0 points
  • genre: No shared values0% distinctive overlap · 0.0 / 27.9 points
  • gameplay: Exploration8% distinctive overlap · 2.4 / 29.2 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2001

Metal Gear Solid 2: Sons of Liberty

26% SIMILAR

LIMITED MATCH

Stealth · Action · Player agency

WHY IT'S SIMILAR

Both games share Stealth / Action genre; Player agency experiences (shaping outcomes through consequential choices or approaches).

Similarity breakdown
  • experience: Player agency22% distinctive overlap · 17.9 / 80.2 points
  • mood: No shared values0% distinctive overlap · 0.0 / 80.0 points
  • genre: Action · Stealth100% distinctive overlap · 28.3 / 28.3 points
  • gameplay: Exploration · Stealth32% distinctive overlap · 9.8 / 31.1 points
  • structure: No shared values0% distinctive overlap · 0.0 / 26.7 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person55% distinctive overlap · 4.2 / 7.7 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2007

S.T.A.L.K.E.R.: Shadow of Chernobyl

25% SIMILAR

LIMITED MATCH

Immersive simulation · Tense · Action

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems); Tense mood; Action genre.

Similarity breakdown
  • experience: Immersive simulation32% distinctive overlap · 27.4 / 85.1 points
  • mood: Tense33% distinctive overlap · 21.7 / 66.5 points
  • genre: Action24% distinctive overlap · 7.0 / 29.3 points
  • gameplay: Exploration11% distinctive overlap · 2.8 / 25.3 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2014

Alien: Isolation

25% SIMILAR

LIMITED MATCH

Immersive simulation

WHY IT'S SIMILAR

Both games share Immersive simulation experiences (learning and exploiting interacting world systems).

Similarity breakdown
  • experience: Immersive simulation42% distinctive overlap · 36.5 / 87.2 points
  • mood: No shared values0% distinctive overlap · 0.0 / 61.0 points
  • genre: No shared values0% distinctive overlap · 0.0 / 27.9 points
  • gameplay: Exploration9% distinctive overlap · 2.4 / 28.0 points
  • structure: No shared values0% distinctive overlap · 0.0 / 29.4 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: First-person100% distinctive overlap · 8.0 / 8.0 points
  • difficulty: Hard100% distinctive overlap · 4.6 / 4.6 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points