View Journey game details

GAMES LIKE

What makes Journey distinctive?

Start with its Game DNA: Contemplative / Companion journey experience; Quiet / Mysterious mood; Exploration / Discovery / Puzzle gameplay; Adventure / Exploration genre; Linear structure. These recorded characteristics shape the comparisons below.

Its experience centers on taking time for observation, reflection and interpretation; building an experience around relationships with companions. Mood describes the atmosphere; Experience describes how you engage with the game.

LESS COMMON DNA IN OUR LIBRARY

Journey — GAME DNA

View complete Game DNA
experience
Contemplative · Companion journey
mood
Quiet · Mysterious
genre
Adventure · Exploration
gameplay
Exploration · Discovery · Puzzle
structure
Linear
pacing
Slow
perspective
Third-person
difficulty
Medium
era
2010s

BEST MATCH

The highest semantic similarity in the current library. Ratings do not influence this choice.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2019

Outer Wilds

65% SIMILAR

STRONG MATCH

Quiet · Mysterious · Exploration · Adventure · Contemplative

WHY IT'S SIMILAR

Both games share Quiet / Mysterious mood; Exploration / Adventure genre; Contemplative experiences (taking time for observation, reflection and interpretation).

Similarity breakdown
  • experience: Contemplative29% distinctive overlap · 25.8 / 90.2 points
  • mood: Mysterious · Quiet100% distinctive overlap · 73.4 / 73.4 points
  • genre: Adventure · Exploration100% distinctive overlap · 35.9 / 35.9 points
  • gameplay: Discovery · Exploration · Puzzle100% distinctive overlap · 24.8 / 24.8 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

HIDDEN GEM

A shared-DNA alternative highlighted by a provisional GAMEBOX Hidden Gem rating of 91/100.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2001

Ico

52% SIMILAR

GOOD MATCH

Contemplative · Companion journey · Quiet · Adventure

WHY IT'S SIMILAR

Both games share Contemplative experiences (taking time for observation, reflection and interpretation) and Companion journey experiences (building an experience around relationships with companions); Quiet mood; Adventure genre.

Similarity breakdown
  • experience: Companion journey · Contemplative100% distinctive overlap · 91.2 / 91.2 points
  • mood: Quiet26% distinctive overlap · 21.8 / 82.4 points
  • genre: Adventure24% distinctive overlap · 8.3 / 34.7 points
  • gameplay: Exploration · Puzzle23% distinctive overlap · 6.8 / 29.9 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

SURPRISE ME

No relevant surprise clears the shared distinctive DNA requirement yet.

MORE GAMES WITH THIS DNA

Continue exploring shared identity, interaction and context. Similarity describes recorded DNA overlap, not a probability that you will enjoy a game.

GAMEBOX algorithmic assessments of editorial Game DNA. Confidence describes overlap strength, not a probability of enjoyment.

2005

Shadow of the Colossus

41% SIMILAR

PARTIAL MATCH

Contemplative · Companion journey · Mysterious · Adventure

WHY IT'S SIMILAR

Both games share Contemplative experiences (taking time for observation, reflection and interpretation) and Companion journey experiences (building an experience around relationships with companions); Mysterious mood; Adventure genre.

Similarity breakdown
  • experience: Companion journey · Contemplative68% distinctive overlap · 61.5 / 90.3 points
  • mood: Mysterious21% distinctive overlap · 14.5 / 67.6 points
  • genre: Adventure25% distinctive overlap · 8.4 / 33.2 points
  • gameplay: Exploration · Puzzle21% distinctive overlap · 6.6 / 32.1 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2015

SOMA

28% SIMILAR

LIMITED MATCH

Contemplative

WHY IT'S SIMILAR

Both games share Contemplative experiences (taking time for observation, reflection and interpretation).

Similarity breakdown
  • experience: Contemplative33% distinctive overlap · 27.1 / 83.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 66.3 points
  • genre: No shared values0% distinctive overlap · 0.0 / 31.8 points
  • gameplay: Exploration · Puzzle36% distinctive overlap · 9.0 / 24.7 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: No shared values0% distinctive overlap · 0.0 / 3.6 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2010

Enslaved: Odyssey to the West

25% SIMILAR

LIMITED MATCH

Companion journey

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions).

Similarity breakdown
  • experience: Companion journey35% distinctive overlap · 27.7 / 79.6 points
  • mood: No shared values0% distinctive overlap · 0.0 / 72.9 points
  • genre: No shared values0% distinctive overlap · 0.0 / 32.1 points
  • gameplay: Exploration7% distinctive overlap · 2.0 / 28.0 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2011

Portal 2

24% SIMILAR

LIMITED MATCH

Mysterious

WHY IT'S SIMILAR

Both games share Mysterious mood.

Similarity breakdown
  • experience: No shared values0% distinctive overlap · 0.0 / 77.6 points
  • mood: Mysterious30% distinctive overlap · 19.2 / 62.9 points
  • genre: No shared values0% distinctive overlap · 0.0 / 38.0 points
  • gameplay: Exploration · Puzzle53% distinctive overlap · 11.8 / 22.3 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2013

BioShock Infinite

23% SIMILAR

LIMITED MATCH

Companion journey

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions).

Similarity breakdown
  • experience: Companion journey35% distinctive overlap · 27.7 / 79.6 points
  • mood: No shared values0% distinctive overlap · 0.0 / 71.9 points
  • genre: No shared values0% distinctive overlap · 0.0 / 33.1 points
  • gameplay: Exploration13% distinctive overlap · 3.0 / 21.9 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 13.8 points
  • perspective: No shared values0% distinctive overlap · 0.0 / 7.3 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: 2010s100% distinctive overlap · 4.8 / 4.8 points

2001

Final Fantasy X

23% SIMILAR

LIMITED MATCH

Companion journey

WHY IT'S SIMILAR

Both games share Companion journey experiences (building an experience around relationships with companions).

Similarity breakdown
  • experience: Companion journey28% distinctive overlap · 21.7 / 78.7 points
  • mood: No shared values0% distinctive overlap · 0.0 / 60.4 points
  • genre: No shared values0% distinctive overlap · 0.0 / 27.7 points
  • gameplay: Exploration11% distinctive overlap · 2.5 / 23.2 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: No shared values0% distinctive overlap · 0.0 / 11.1 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

2001

Silent Hill 2

21% SIMILAR

LIMITED MATCH

Contemplative

WHY IT'S SIMILAR

Both games share Contemplative experiences (taking time for observation, reflection and interpretation).

Similarity breakdown
  • experience: Contemplative33% distinctive overlap · 27.1 / 83.1 points
  • mood: No shared values0% distinctive overlap · 0.0 / 72.0 points
  • genre: No shared values0% distinctive overlap · 0.0 / 31.8 points
  • gameplay: Exploration · Puzzle36% distinctive overlap · 9.0 / 24.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points

1999

Shenmue

21% SIMILAR

LIMITED MATCH

Contemplative · Adventure

WHY IT'S SIMILAR

Both games share Contemplative experiences (taking time for observation, reflection and interpretation); Adventure genre.

Similarity breakdown
  • experience: Contemplative34% distinctive overlap · 27.4 / 81.7 points
  • mood: No shared values0% distinctive overlap · 0.0 / 77.7 points
  • genre: Adventure28% distinctive overlap · 8.6 / 30.3 points
  • gameplay: Exploration6% distinctive overlap · 2.0 / 30.7 points
  • structure: No shared values0% distinctive overlap · 0.0 / 23.0 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.6 points

2006

Rule of Rose

21% SIMILAR

LIMITED MATCH

Adventure · Linear · Slow

WHY IT'S SIMILAR

Both games share Adventure genre; Linear structure; Slow pacing.

Similarity breakdown
  • experience: No shared values0% distinctive overlap · 0.0 / 76.8 points
  • mood: No shared values0% distinctive overlap · 0.0 / 83.2 points
  • genre: Adventure27% distinctive overlap · 8.5 / 31.3 points
  • gameplay: Exploration · Puzzle27% distinctive overlap · 7.1 / 26.2 points
  • structure: Linear100% distinctive overlap · 20.3 / 20.3 points
  • pacing: Slow100% distinctive overlap · 10.1 / 10.1 points
  • perspective: Third-person100% distinctive overlap · 6.6 / 6.6 points
  • difficulty: Medium100% distinctive overlap · 2.7 / 2.7 points
  • era: No shared values0% distinctive overlap · 0.0 / 4.2 points